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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Posts Made By:
NocturnO
Forum:
Ideas & Suggestions
08-29-2010
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
NocturnO
Or maybe like this one where I mention boosting...
Or maybe like this one where I mention boosting Az's postcount to over 9000 for services performed.
Forum:
Ideas & Suggestions
12-28-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
NocturnO
exactly, tf2 just doesn't show the tickets, but...
exactly, tf2 just doesn't show the tickets, but the team who controls most control points in tf2 spawns faster.
Also, you'll start of with a shitload of tickets, so games will last for quite a...
Forum:
Ideas & Suggestions
12-28-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
NocturnO
Tickets are your available "respawns", every team...
Tickets are your available "respawns", every team starts with a certain amount, based on the number of players, the game is on bla bla bla pew pew pew, tickets go up for flag capping and controlling...
Forum:
Ideas & Suggestions
12-28-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
NocturnO
Most of us are leaning towards a ticket system,...
Most of us are leaning towards a ticket system, where capping the flag reduces the enemy's amount of tickets directly. Whilst capping control points speeds up ticket resupply rate.
However, when...
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