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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Showing results 1 to 6 of 6
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Posts Made By:
2d-chris
Forum:
Map, Model, & Texture Showcase
12-21-2006
Replies:
6
sf_redemption
Views:
396
Posted By
2d-chris
Looking good, like some others said work on your...
Looking good, like some others said work on your lighting and trims!
Keep it up ;)
Forum:
Map, Model, & Texture Showcase
12-20-2006
Replies:
11
sf_lost
Views:
594
Posted By
2d-chris
If your using HL2 materials which it looks like...
If your using HL2 materials which it looks like you are you do not need to worrie about using lots of materials, far as i know it does not affect bsp file size. Lightmap data and displacements are...
Forum:
Map, Model, & Texture Showcase
12-19-2006
Replies:
25
sf_jones
Views:
1,387
Posted By
2d-chris
good work, i love Jones and the map looks great,...
good work, i love Jones and the map looks great, booby traps are a must for such a map.
Forum:
Map, Model, & Texture Showcase
12-19-2006
Replies:
71
sf_deeps BETA
Views:
4,632
Posted By
2d-chris
I kind of like the 'arena' feel to it, plus...
I kind of like the 'arena' feel to it, plus adding more displacements will greatly increase the file size and the download time.
I love everything except the glass wall in the middle, i think...
Forum:
Mapping, Modeling, & Coding Help
12-19-2006
Replies:
19
Sticky:
Map Design 101
Views:
3,981
Posted By
2d-chris
Thnaks this was a helpful read, looking at the...
Thnaks this was a helpful read, looking at the official maps is still the best way to build a custom map.
Forum:
Map, Model, & Texture Showcase
12-19-2006
Replies:
11
sf_lost
Views:
594
Posted By
2d-chris
Get some screenshots with lighting up! i like the...
Get some screenshots with lighting up! i like the brushwork and texture work. Lighting being just about the most important part should really help it.
Showing results 1 to 6 of 6
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