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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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Search: Posts Made By: Sayyan
Forum: Ideas & Suggestions 12-30-2008
Replies: 184
Views: 10,577
Posted By Sayyan
Just to clarify, any grammar, spelling, English...

Just to clarify, any grammar, spelling, English failure is 100% Oddjobs fault. :)
Forum: Ideas & Suggestions 12-30-2008
Replies: 184
Views: 10,577
Posted By Sayyan
I don't know how anyone uses this forum with the...

I don't know how anyone uses this forum with the default page settings, most posts are more than 3 pages for me, which makes them about 10 for you lot.
Forum: Ideas & Suggestions 12-29-2008
Replies: 184
Views: 10,577
Posted By Sayyan
Jake, if you take such an exception to this, why...

Jake, if you take such an exception to this, why on earth do you own a computer?! All we're doing is taking your Steam ID and combining it with play statistics, no IPs, no usernames, just your Steam...
Forum: Ideas & Suggestions 12-29-2008
Replies: 184
Views: 10,577
Posted By Sayyan
As I've said already Jake, we're not collecting...

As I've said already Jake, we're not collecting IP because it's a terrible form of indentification, Steam ID is much more reliable and is all that's needed. It's also recorded by a lot of third-party...
Forum: Ideas & Suggestions 12-28-2008
Replies: 184
Views: 10,577
Posted By Sayyan
Undeleted because I might as well respond and put...

Undeleted because I might as well respond and put it in context.

The system won't be storing IP addresses (even though as I was quoted as saying, they're public anyway) as they're a terribly...
Forum: Ideas & Suggestions 12-28-2008
Replies: 184
Views: 10,577
Posted By Sayyan
Ferrari, you do realise that's exactly how TF2...

Ferrari, you do realise that's exactly how TF2 works, and many other games?

The way you suggest, the losing team spawning faster, encourages stalemates.
Forum: Ideas & Suggestions 12-28-2008
Replies: 184
Views: 10,577
Posted By Sayyan
Just weighing in here, one of the problems I...

Just weighing in here, one of the problems I originally picked up on with having the architect as it's own class (and really I still see the same problem emerging with the current system) is lack of...
Forum: Ideas & Suggestions 12-27-2008
Replies: 184
Views: 10,577
Posted By Sayyan
I know the thread, I still disagree with it....

I know the thread, I still disagree with it. Disallowing them from building doesn't aid anything. Making it painfully slow seems like a much better idea and if the architects only role is to be a...
Forum: Ideas & Suggestions 12-27-2008
Replies: 184
Views: 10,577
Posted By Sayyan
I'm still siding with entRo on this issue. I've...

I'm still siding with entRo on this issue. I've always been heavily against placing any more artificial limits than strictly necesary in this game. I think the gameplay should lead itself, limits...
Forum: Ideas & Suggestions 12-27-2008
Replies: 184
Views: 10,577
Posted By Sayyan
Yes, OCB what you suggested was the original...

Yes, OCB what you suggested was the original idea, however it's totally pointless. The capper would just have to run the length of the map, only being in danger for the distance between the enemy...
Forum: Ideas & Suggestions 12-27-2008
Replies: 184
Views: 10,577
Posted By Sayyan
Also, I thought I'd add that building, architects...

Also, I thought I'd add that building, architects and class special blocks are under heavy discussion and there's several competing ideas so any comment on that is welcome, but hardly any of it, if...
Forum: Ideas & Suggestions 12-27-2008
Replies: 184
Views: 10,577
Posted By Sayyan
SourceForts: Haven Design Document

Preface

This design document is an entirely in-progress work. Although much of this is considered the current working design, it should not be taken as representative of the final game. I repeat:...
Showing results 1 to 12 of 12

 
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