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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Oddjob
Forum:
Ideas & Suggestions
01-01-2009
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
Current building works because you can unfreeze...
Current building works because you can unfreeze the block and move around it to create a primitive sort of "rotation." If you want a block to go straight up, you pick it up while it's laying on the...
Forum:
Ideas & Suggestions
12-31-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
Yeah, that's my fault. It's supposed to bring up...
Yeah, that's my fault. It's supposed to bring up this: http://home.comcast.net/~stieffers/renders/SF_ObjectRotation_01.avi as made by stieffers
As for the rocket launcher, laggs got the right...
Forum:
Ideas & Suggestions
12-28-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
Because they've never played battlefield, and so...
Because they've never played battlefield, and so don't have any point of reference. It's easy to understand once you've played with it a bit, but hearing someone talk about it is a bit confusing,...
Forum:
Ideas & Suggestions
12-28-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
No, TF2 uses a purely objective-based system with...
No, TF2 uses a purely objective-based system with a timer. Spawn times are changed yes, but it does not in any way limit the number of times a team can spawn, and so cannot be a ticket based system. ...
Forum:
Ideas & Suggestions
12-28-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
The tickets system works like this: Each team...
The tickets system works like this: Each team starts with a number of tickets, say 500. Each time a player dies, their team loses a ticket. If the enemy caps their flag, they lose 100 tickets (or...
Forum:
Ideas & Suggestions
12-28-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
For the purposes of this document, the...
For the purposes of this document, the "architect" is not a dedicated class; you will not 'main' architect. Rather, you would play as another class for combat, then switch to architect once you've...
Forum:
Ideas & Suggestions
12-27-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
There's a thread on the dev forums about this,...
There's a thread on the dev forums about this, but it basically entails removing the architect, and simply giving everyone the architect's power while in the CP.
The biggest issue is that players...
Forum:
Ideas & Suggestions
12-27-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
Well, it's meant to be 60% of total, but as has...
Well, it's meant to be 60% of total, but as has been said, it doesn't really matter, since it's so likely that the value won't stay the same anyway. It may be 60% now, but who knows what it'll be...
Forum:
Ideas & Suggestions
12-27-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
To at least some extent, every shooter is...
To at least some extent, every shooter is derivative; the real issue is how derivative it is.
In the most basic sense, yes, sf2 will be tf2 with building, but if you consider that it's got a...
Forum:
Ideas & Suggestions
12-27-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
That might actually be interesting. Give...
That might actually be interesting. Give community admins the power to kick, but also put that player on "probation" by putting [griefer] next to their name (or whatever they happened to be doing)...
Forum:
Ideas & Suggestions
12-27-2008
Replies:
184
Sticky:
SourceForts: Haven Design Document
Views:
10,577
Posted By
Oddjob
Nrakla, as has been said so many times before,...
Nrakla, as has been said so many times before, all of this is subject to change. As you likely guessed, we're not yet at the phase where we can test any of this, so we left it purposefully vague to...
Showing results 1 to 11 of 11
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