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Showing results 1 to 25 of 92
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Posts Made By:
Dominoe
Forum:
News and Announcements
08-25-2008
Replies:
242
So... about that 1.9.4
Views:
10,396
Posted By
Dominoe
fknnnnn hurrryy i wana map again!.
fknnnnn hurrryy i wana map again!.
Forum:
SourceForts!
08-25-2008
Replies:
17
hmm mapping sounds fun again.
Views:
622
Posted By
Dominoe
i had a fair few maps that were tested and play'd...
i had a fair few maps that were tested and play'd back in the day when i map'd for sf..
aka sf_dominoe
Forum:
SourceForts!
08-24-2008
Replies:
17
hmm mapping sounds fun again.
Views:
622
Posted By
Dominoe
hmm mapping sounds fun again.
its been a while, but i feel like mapping again for sf
Whats the release date dude for 1.9.4?
Forum:
Map, Model, & Texture Showcase
11-02-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
i have no idea about this glitch.. i have redone...
i have no idea about this glitch.. i have redone and rechecked all entities everything is how it should be. but still the problem remains
Forum:
Map, Model, & Texture Showcase
11-01-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
Beta testing sf_focal_point
Finally a beta for you guys, flag is stuffing up counts as score for "flag touch" wtf can't seem to figure this out... this means you can sit on the oppostions flag and continuosly drop the flag to...
Forum:
Map, Model, & Texture Showcase
10-31-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
Skywalk has a hard flag to capture but ppl still...
Skywalk has a hard flag to capture but ppl still are able to penetrate the base.
The flag is not meant to be an easy target remeber that. This map is made for extreme stratergy. :)
Forum:
Map, Model, & Texture Showcase
10-31-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
New developments for sf_Focal_Point
I've been hard at work tweaking the spawn and new ramp exits from spawn, also rounded all edges, added lighting, added funky block spawner.
http://img130.imageshack.us/img130/7527/new1qi2.th.jpg...
Forum:
Map, Model, & Texture Showcase
10-31-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
yah sure asap... these things take time.. beta...
yah sure asap... these things take time.. beta maybe tonight...
*Daft - i know. noob. lol
-Cheers for your input anyway
Forum:
Map, Model, & Texture Showcase
10-30-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
At the back of the base area.. i done a lot of...
At the back of the base area.. i done a lot of work tonight im so tired its 1am im goin to bed :) I'll have some pics tomorrow. You guys will like forsure! much better with the new ramp setup i've...
Forum:
Map, Model, & Texture Showcase
10-30-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
Client gameplay choice
What do you guys think? To have or have not (THE RED CIRCLED AREA)
http://img456.imageshack.us/img456/6218/missingnotpx0.th.jpg...
Forum:
Map, Model, & Texture Showcase
10-30-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
one entity - func_nofreeze :: properties //...
one entity - func_nofreeze :: properties // neither team can freeze ::
S O L U T I O N
Forum:
Map, Model, & Texture Showcase
10-30-2007
Replies:
13
sf_eminence_front
Views:
1,185
Posted By
Dominoe
you made 30 maps and this is the qualityyou map...
you made 30 maps and this is the qualityyou map at?....
I think you should put some serious work into this before releasing this to the public...
Forum:
Map, Model, & Texture Showcase
10-29-2007
Replies:
7
Base44 [WIP] {kinda pic heavy}
Views:
637
Posted By
Dominoe
**Tip** next time use thumbnail link for images...
**Tip** next time use thumbnail link for images instead of direct linking them to the jpeg
Forum:
Map, Model, & Texture Showcase
10-29-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
yeh the ramp is a good idea i will consider that...
yeh the ramp is a good idea i will consider that cheers mate..
But yeh i'm not changing the look of the map: IT IS HOW I WANT IT TO BE PLAYED OUT.
Block spawner is goin to change before final...
Forum:
Map, Model, & Texture Showcase
10-29-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
;).. as i said before that is the point of the...
;).. as i said before that is the point of the map. Its not meant to be easy getting from one side to the other. The choke point can't be blocked off by a few blocks-
*The build wall is 5m back...
Forum:
Map, Model, & Texture Showcase
10-29-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
thats the point.. there is only one
thats the point.. there is only one
Forum:
Map, Model, & Texture Showcase
10-29-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
yeh sides can be walkd- theres a platform on top...
yeh sides can be walkd- theres a platform on top which is another vantage point to the opposing side. sides are used for access to, there is limited build height to so that most of the action is kept...
Forum:
Map, Model, & Texture Showcase
10-29-2007
Replies:
52
sf_Focal_Point
Views:
4,197
Posted By
Dominoe
sf_Focal_Point
Something simple and original, heres the latest.
Will be out soon.
http://img225.imageshack.us/img225/1390/focalte3.th.jpg...
Forum:
Official Map Submission
08-01-2007
Replies:
8
Sf_Dominoe_Forever
Views:
1,752
Posted By
Dominoe
Til i get it right. And therefore it is, so no...
Til i get it right. And therefore it is, so no more-this is it for official submission (the other post was not in the official map submission) :)
Forum:
Official Map Submission
08-01-2007
Replies:
8
Sf_Dominoe_Forever
Views:
1,752
Posted By
Dominoe
Sf_Dominoe_Forever
I decided to redo my first map for Source Forts, aka sf_dominoe :)
Bugs Fixed
-Spawn doors working correctly
-Added Sliding doors to spawn
-Flag exploit fixed
-Added env_glow to lighting...
Forum:
Map, Model, & Texture Showcase
07-30-2007
Replies:
2
sf_Dominoe_Forever -Bug free!!
Views:
416
Posted By
Dominoe
yup all fixed, im sure i won't have to do a thing...
yup all fixed, im sure i won't have to do a thing to it now
Forum:
Map, Model, & Texture Showcase
07-30-2007
Replies:
2
sf_Dominoe_Forever -Bug free!!
Views:
416
Posted By
Dominoe
sf_Dominoe_Forever -the total fix of all fixes :P
I decided to redo my first map for Source Forts, aka sf_dominoe :)
Bugs Fixed
-Spawn doors working correctly
-Added Sliding doors to spawn
-Flag exploit fixed
-Added env_glow to lighting...
Forum:
Mapping, Modeling, & Coding Help
07-30-2007
Replies:
2
ffs flag problem..
Views:
282
Posted By
Dominoe
fixed it :P, jus had to grab every little friggin...
fixed it :P, jus had to grab every little friggin brush and entity by using the select tool.. took so long :( my revamped version of domino will be up soon
Forum:
Mapping, Modeling, & Coding Help
07-30-2007
Replies:
2
ffs flag problem..
Views:
282
Posted By
Dominoe
ffs flag problem..
I am in the process of revamping my map sf_dominoe..
I've fixed the spawn doors and recreated some areas of the map to enhance gameplay to run more smoothly..
BUT!!!! THE FUCKING FLAG!!!! FUCK...
Forum:
Map, Model, & Texture Showcase
07-08-2007
Replies:
21
sf_Aegis
Views:
950
Posted By
Dominoe
any suggestions
any suggestions
Showing results 1 to 25 of 92
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