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sf_skyhigh_v1
Hey everyone, this is my second sf map I've released. I made it in like 6 hours, because my friends were getting on later and I was bored so I decided to make one for them to play on. Then we tested it out, I fixed a few bugs, and added some stuff. So now I think it's pretty good for Version 1, tell me what you think about it or if you find any errors/bugs. Also, any recommendations for v2 would be nice. I just randomly got the idea to build on tall pillars, it kinda forces you to think differently about how you build your blocks. I hope you like it! :D
P.S. - I used a func_dustcloud so it'd look like there were clouds towards the bottom of the map, but they might lag some people with slow computers. So if it makes it too laggy, tell me, and then I'll take them out or make them smaller. P.S.S - There are 3 block spawners on each side, if that's too much tell me. Because most maps have 1 or 2. Download here (almost forgot this): http://files.filefront.com/sf+skyhig.../fileinfo.html Here's some pictures: Red Spawn http://img37.imageshack.us/img37/415...highv10002.jpg [Blue Spawn http://img191.imageshack.us/img191/5...highv10000.jpg Red Flag Looking Over to Blue Flag http://img25.imageshack.us/img25/378...highv10003.jpg The pictures, might not cover the whole map so if you didn't notice there are a bunch of pillars in the middle you build on. I had a overview picture, but it didn't look too good, and it didn't capture part of the map =S V2 looks sooo much better than this. |
Can you get from one side to the other without building over the pillars?
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Looks like gravnaders paradise. Even if they manage to get out of the way, it looks very likely they'll just be killed anyway from the extra push.
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I'd make them a bit bigger based on what you've said.
Requiring players to build a way to their base never works out well. It would also help with players getting knocked off. |
v2
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i've been thinking about building a dome over the whole area, because when i played on this map with my friends they just built a huge bridge and could jump over my walls. what do u think? |
lower the skybox, alot. if this map ever gets played on xenon and the skybox is large it will just be a fuckload of ramps which is damn annoying
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You should be able to capture the enemy flag without jumping at any point. |
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developers developers developers developers developers developers. oh well |
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