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sf_ramps_alpha
1 Attachment(s)
Hi all...
haven't made a map in a while so i figured i'd do one. this is sf_ramps. it's still in the alpha stage and still needs alot of stuff. blue spawn http://i307.photobucket.com/albums/n..._alpha0003.jpg both flags http://i307.photobucket.com/albums/n...amps/flags.jpg top view http://i307.photobucket.com/albums/n..._alpha0004.jpg side view http://i307.photobucket.com/albums/n..._alpha0005.jpg file attached Things missing/needing to be fixed. -no 3d skybox -no dissolving trigger on bottom of map -a few conflicting textures. comments and suggestions appreciated. |
in the past, up and down style gameplay never really worked.
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i would think that, although i would make it easier to get to the flag, it would also make it harder to get back to your base with it... what about it doesn't work?
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The problem is that with this sort of map, the enemy can just jump over most of your defenses from above and take the 10hp fall damage. Maps work best when you're attacking on level ground or uphill. Height is too much of an advantage for attackers.
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Yes, but since both teams will be attacking, that evens it out. Makes for more caps in a single game as opposed to stalemates. I like the look of it at the moment.
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The depressed tile on the very bottom needs a different texture, the lighting needs to be brightened, the edges of the ramps need trim, and the wall textures need some variety.
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thanks for all the suggestions. i should have an update soon.
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Quote:
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In my experience, you fight up and down or from base to base. That is to say, if you get lots of vertical into the map, things don't seem to progress that nicely in the game. Mappers, I think, tend to get away with a bit of height until a certain point.
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sf_ramps_beta
beta... still alot of things to fix (textures, uneven brushes, etc.) http://i307.photobucket.com/albums/n...s_beta0000.jpg http://i307.photobucket.com/albums/n...s_beta0006.jpg http://i307.photobucket.com/albums/n...s_beta0005.jpg Changes: -changed up textures to add variety. -Fixed some lighting issuse -added 3d skybox -fixed block spawn buttons. DOWNLOAD LINK: http://www.filefront.com/14737405/sf_ramps_beta.bsp |
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