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-   -   sf_quantum (http://www.sourceforts2.com/boards/f41/sf_quantum-12911.html)

Der 09-06-2009 10:45 AM

sf_quantum
 
MY MAP :
http://i642.photobucket.com/albums/u...uantum0000.jpg

http://i642.photobucket.com/albums/u...uantum0011.jpg

http://i642.photobucket.com/albums/u...uantum0009.jpg

http://i642.photobucket.com/albums/u...uantum0005.jpg

http://i642.photobucket.com/albums/u...uantum0002.jpg

Thanks

Az 09-06-2009 10:48 AM

pretty nice
one thing tho, red base is shaddy, bleu base is sunny

Der 09-06-2009 10:50 AM

no its just the sun is on one side, im being realistic, and you dont see that ingame.

Der 09-06-2009 10:50 AM

And you gotta love the block spawner

night0r 09-06-2009 12:50 PM

it's a bit too small
edit: i like it tho

Az 09-06-2009 12:52 PM

I took at look at it, and the size is ok

Edit: lulzy bloc spawner :D

Der 09-06-2009 03:16 PM

I knowi ts teh funz :>

And fyi nightor you find t isnt small when you play it, if it was bigger it would be REALLY hard

013109 09-06-2009 04:39 PM

Quote:

Originally Posted by Der (Post 264028)
it isnt small when you play it, if it was bigger it would be REALLY hard

hmm


Looks nice, better than alot of maps posted on here.

Disturber 09-06-2009 06:36 PM

The geometry would seem to make for some interesting possibilities for defensive structures without a cookie-cutter approach. This seems like a map that would be slightly better with an opaque build wall (or better yet, a wall that's randomly opaque or translucent during Build). I like the recesses you cut into the main floor. they look deep enough to accommodate a grenade if you try to build a wall straight across them (and if you don't the wall will be too low to thwart a hop over). I think slightly uneven floors have generally been under-exploited in maps, but then again I haven't played in over a year.

Der 09-07-2009 05:03 PM

Thanks for the advice.


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