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-   Official Map Submission (http://www.sourceforts2.com/boards/f41/)
-   -   sf_mumbu_beta (http://www.sourceforts2.com/boards/f41/sf_mumbu_beta-12547.html)

happyjens 06-25-2009 02:13 PM

sf_mumbu_beta
 
Update from beta to beta 2
see changes below

this is my first map with the source engine.

Screenshots:
Block spawn (red)
http://jeso01.dk/sf/mumbu/sf_mumbu_beta2_redspawner.jpg

Spawn (red)
http://jeso01.dk/sf/mumbu/sf_mumbu_beta2_redspawn.jpg

Overview
http://jeso01.dk/sf/mumbu/sf_mumbu_b...w_redspawn.jpg

Links to more scrrenshots:
Build wall
some lamps
A overview more
Under (tunnel)

Download BSP:
here

Update list (from beta to beta2)
Made the map bigger
change some of the textures
add light
made the spawn's higher
a lot of other small bugs

Update list (from beta2 to 1.0)
Light (its very dark in beta2)
rounding the corners


please report any bugs here :rolleyes:

Muuhh 06-25-2009 02:26 PM

These textures are horrible

Meow_Mix 06-25-2009 06:28 PM

1) Less blocky, have more round pillars and corners, etc. There are some nice tutorials on getting the round effect on fpsbanana.com.
2) The map seems very, very small, but with the screenshots you supplied, I can't tell.
3) Not as many concrete textures ;_;, get some other textures, and get a nice skybox (preferably 3d)
4) Seems like the blue ammo boxes are floating.

scienci 06-25-2009 08:32 PM

i heard there will be a total different gameplay in 2.0 .. so close "offical map submissions"

btw.. map looks as boring textured as my do

Draken 06-25-2009 09:08 PM

Why are you trying to officially submit your first map? :|

CrasherBuu 06-26-2009 12:30 AM

It makes my eyes burn q_q

Actually. Seeing that made me cry because it looked so bad.

FuzionMonkey 06-26-2009 01:52 AM

Its actually a decent first map.

Just fix your lighting, please. Fullbright is bad.

013109 06-26-2009 04:37 AM

Wow guys it's his first map give him a break haha.

-Map is way way to small it seems.

-Textures are just bad, you'll get better at them over time tho. Using the clip tool to make one brush into many gives you th option to break up the textures a bit so they are not as repetitive.

-Map is "fullbright" meaning there are no light sources, adding a light or a light environment would help the appearance tons.

-MAJOR problem is the flag placement, I've done this before to without knowing it could happen. When ever you have a player spawn point and another player is above them during the time of spawn you will kill them as you spawn. You have this problem if any team is at the flag area and someone spawns below them...


<333

Stubby 06-26-2009 06:41 AM

FYI, we just recruited this guy onto the team.
He's our top level designer. His interesting use of lighting and achitecture is the basis for our new art style.

Jake 06-26-2009 06:43 AM

Fuck yeah fullbright.

I actually wouldn't even mind fullbright because I hate dark maps so incredibly much. Even shadows annoy me.


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