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sf_longrun
hey all... this is a map i have been working on for a few days... it's still in alpha version so there will be a few prob. ENJOY!
http://i307.photobucket.com/albums/n...ongrun0006.jpg http://i307.photobucket.com/albums/n...ongrun0005.jpg the hazard area has a trigger push which shoots you twords the other base. this will add a new degree of gameplay that i think could be really fun. hope you agree. http://i307.photobucket.com/albums/n...ongrun0000.jpg http://i307.photobucket.com/albums/n...ongrun0010.jpg This map is largely based off of a HL2: DM map, so i am not taking any credit for basic layout. P.S. this is a top view if you want to see the general shape of the map... it's a foggy map, so you cant really see anything else... http://i307.photobucket.com/albums/n...ongrun0007.jpg hope you all like it. here is a link for the BSP if anyone would care to try it out http://files.filefront.com/sf+longru.../fileinfo.html known bugs: -spawn filters are solid all the time |
Cool map.
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Wasn't this a crappy hl2 dm map? dm_starwars or some such...?
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why would a map ripped off of someone else be in the official map submission area? also block spawn buttons arent textured correctly (buttons shows some other picture and are cut off) and the map looks fullbright (i know it isnt but it still looks like default lighting with unsourced lights)
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instead of metal floors make it look like a channel. so the slanting sides would be concrete and the floor would be mud.
or ignore me that's fine too |
aka sf_far-too-big or am I the only one seeing this?
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Quote:
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His thingy below his name is "mapping genius" more like mapping ripper
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you guys are trolls
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