SourceForts

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-   Official Map Submission (http://www.sourceforts2.com/boards/f41/)
-   -   sf_close_battle (http://www.sourceforts2.com/boards/f41/sf_close_battle-12149.html)

Hooch 04-16-2009 04:41 PM

sf_close_battle
 
This is my first map for this game.

Screenshots and download:
http://www.fpsbanana.com/maps/91059

http://img4.fpsbanana.com/ss/maps/thm_91059a.jpg http://img4.fpsbanana.com/ss/maps/thm_91059b.jpg http://img4.fpsbanana.com/ss/maps/thm_91059c.jpg
http://img4.fpsbanana.com/ss/maps/thm_91059d.jpg http://img4.fpsbanana.com/ss/maps/thm_91059e.jpg http://img4.fpsbanana.com/ss/maps/thm_91059f.jpg

Az 04-16-2009 04:52 PM

DLing and testing it right now

MajorPain 04-16-2009 05:01 PM

looks like it would be a blast with like a 5v5
that may even be a bit much lol
ill have to test it when i get home =)

DeathWind 04-16-2009 05:46 PM

Looks like you got everything how most people like the maps, sept doesn't appear to be lots of Scroll jumping areas, and a few textures seem to not look good in the areas they are used, But nice work
Edit: GreenHorn Textures are ugly

MajorPain 04-16-2009 05:49 PM

bet the underground area is scout scrollable up to flag or nade scroll

NocturnO 04-16-2009 07:00 PM

This map looks really bad, you don't have to get all emotional, it just is.

It's too small

It's a box

There is nothing interesting as far as geometry goes

and so on, but for a first map I guess it's good, but that doesn't mean it's good.

Hooch 04-16-2009 07:04 PM

This map is very small because it's for servers where is not too many people.
You can grav nade from spawn to spawn but you can alsow build very tall wall and "roof" above the flag.

gunnawin 04-16-2009 07:27 PM

a caged flag d is fail

Black™ 04-17-2009 01:56 PM

The only people in this thread that have contributed anything remotely useful is Nocturno, Deathwind and Majorpain.

If you find something to criticize, try backing it up? Try using something called constructive criticism? Also try phrasing it in a less demeaning way. How do you actually expect people to get better, by saying: "Fail map." "Shitty map." "QFT" etc.

I'd say the midfield needs more content, like walls and props to block a lot of the open space. I'd also suggest adding more trick jumping opportunities like upper levels, walkways etc. Lastly I'd advise you to avoid using most of the Sourceforts specific textures, as 99% of them are pretty bad.

Hooch 04-17-2009 05:13 PM

Quote:

Originally Posted by Black™ (Post 247750)
The only people in this thread that have contributed anything remotely useful is Nocturno, Deathwind and Majorpain.

If you find something to criticize, try backing it up? Try using something called constructive criticism? Also try phrasing it in a less demeaning way. How do you actually expect people to get better, by saying: "Fail map." "Shitty map." "QFT" etc.

I'd say the midfield needs more content, like walls and props to block a lot of the open space. I'd also suggest adding more trick jumping opportunities like upper levels, walkways etc. Lastly I'd advise you to avoid using most of the Sourceforts specific textures, as 99% of them are pretty bad.

Thank you for good advice.
There is no more levels because it is for a small number of people, at this time there is a good game even 1 on 1.

Now I say to those who want to change everything.
Below is a map source file.
(Right click and "save as...")
http://www.counterfiles.za.pl/cstrik...ose_battle.vmf -----> VMF File
http://www.counterfiles.za.pl/cstrik...ose_battle.vmx -----> VMX File
Change what you want but when you redistribute your version then please mention about my original map.
My profile on FPSBanana to:
http://www.fpsbanana.com/members/266423
and my things:
http://www.fpsbanana.com/members/subs/266423


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