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-   Official Map Submission (http://www.sourceforts2.com/boards/f41/)
-   -   sf_abandon_remix (http://www.sourceforts2.com/boards/f41/sf_abandon_remix-13565.html)

Walla 07-17-2010 12:30 PM

sf_abandon_remix
 
Here is my latest map, sf_abandon_remix it was originally for .5, but that failed so i'm releasing for .4. I drew inspiration from the original map, abandon but gave it my twist, semi circles at the half way points, different spawns etc.

Screenshot:

http://i50.tinypic.com/1ytzs2.jpg

Yes it is quite dark however I am choosing to keep it that way to keep the idea of some dark spots in maps that originally came up in .5 idea suggestions. I have left it de-compilable as I feel that's pure faggotry.

There are bugs that I have found that if the demand is high I will fix however please list bugs you find in the thread.

Download:

http://www.mediafire.com/file/hrtahd...n_remix_b4.bsp


Enjoy!

arenaceous 07-17-2010 01:57 PM

rule 1

also missing textures

Muuhh 07-17-2010 03:18 PM

too bright to be honest

Jake 07-17-2010 03:31 PM

rofl

02k 07-17-2010 05:50 PM

Shame combines have their glowing eyes etc.

Peapod 07-17-2010 07:00 PM

Moar fullbright etc.

Walla 07-17-2010 09:00 PM

eh, I thought i'd make a change.

Jake 07-17-2010 11:59 PM

most of the older players in this community would rather have fullbright than a map that's even slightly dark.

arenaceous 07-18-2010 10:26 AM

how can one get a compilable map with brush work like that? Im astonished you didnt have to box it in to get the map to not leak. that being said i do like the overall look (besides it being a bit dark) better then abandon. besides the map breaking rule one it suffers from you being a bit overzealous with the trick jumps on the sides. it just gets to a point where it becomes difficult and you went past that.

Walla 07-18-2010 12:39 PM

thanks for a constructive comment, I see your point about trick jumps however I thought it would make the game play differ from usual, you would have to be on your guard for jumpers more.


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