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What NOT to suggest (and reasons)
Okay, I thought of doing that some time ago, but never ever got further than just scrolling over "New thread".
Anyways, this is a list of things that have already been suggested numerous times and why are they not approved. Also, every point in this list contains keywords, so if you have something related to something, just click Ctrl+F and search for a word (for example: css)
To be updated. Note that this is for people that don't bother reading the other thread about suggested stuff. Devs, feel free to add stuff yourself. Opinions also welcome. Code:
[*]IDEA NAME *But still, if you have a good idea that is more than just everything listed, feel free to post it.* |
sticky ftw
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An exelent tread idea. I'l probably write a few myself soon
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I went ahead and modified the gmod gun reasoning, as well as a few others. As I said a hundred billion times before, it wouldn't make fort building easier at all. It would make it far harder. The team would never shy away from implementing a system that would make fort building easier. That's just stupid. I wish I could find whoever said that to begin with, and kick them. And then kick anyone who believed it.
I feel like I've already said this more times than I can count. People assume the only way to implement rotation is the exact method the physgun uses. This is incorrect. The physcannon alters all rotation axis simultaneously, making control inherently inaccurate. Go open up a 3d cad package and see if there's a tool that rotates anything like the physgun does. You'll find that there isn't one. That's because it's a horrible system of control. Please please please please please stop assuming that rotation means physgun. Please. |
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And to explain that thing specially, I'd need at least 3 more lines. But hey, thanks for the sticky. And the corrections :D |
Ive got some suggestions.
1. Texture based ladders! For the love of god, add texture based ladders. 2. Let mappers set the speed and amount that health and armor is dispensed at when using a dispenser. 3. Create movable/capturable ammobox's, health, and armor entities in addition to the normal ones. 4. If at all possible, create a type of func_brush that is only visible or tangible (or both) to one team. 5. Give the soldier a sticky charge on his alt fire. It would be like a grenade that reduces run speed to 50% for five seconds. 6. Add a longjump, highjump, flightpack, and extended AUX modules as placable entities. Allow phase control entity to or to not strip these at the mappers desire. |
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TEN CHARACTERISMOS |
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