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-   -   SF 1.9.4.1 Fix (December 2010) (http://www.sourceforts2.com/boards/f13/sf-1-9-4-1-fix-december-2010-a-13736.html)

Tobel^ 12-18-2010 02:02 PM

SF 1.9.4.1 Fix (December 2010)
 
First off, thanks for the headsup with changing the appID to 215 <3

That's where we start. Locate your gameinfo.txt in STEAM\SteamApps\SourceMods\sourceforts and open it with notepad or some other editor of your choice.
Scroll all the way down and replace the Filesystem part with this snippet:
Quote:

FileSystem
{
SteamAppId 215
ToolsAppId 211

SearchPaths
{
Game |gameinfo_path|.
Game hl2mp
Game hl2
}
}
}


Yet, the GGun and stunstick is fucked up since Valve wouldn't let us load the Models, Textures and Sprites.
To circumvent this we might just extract everything we need directly out of the gcf's.
I know, you don't like this because copyrights etc.. but hey, Valve broke it, not us.


Alright, let's start by downloading the latest version of GCFscape right here.


To fix up the gravitygun run GCFscape and open
Quote:

STEAM\SteamApps\half-life 2 deathmatch.gcf
navigate to
Quote:

root\hl2mp\materials\sprites\
Select every file in there and drag n drop them into
Quote:

STEAM\SteamApps\SourceMods\sourceforts\materials\s prites
Done!



So, for the weapons you either use customskins and models or extract them the same way as the sprites:
In GCFscape navigate to
Quote:

root\hl2mp\materials\models\weapons
Drag the folders over to
Quote:

STEAM\SteamApps\SourceMods\sourceforts\materials\m odels\weapons
Done!



If other weapons are missing (a huge running ERROR sign), extract them out of
Quote:

root\hl2mp\models
located in the same GCF as above (You will most likely need the Stunstick model and/or Slam)
and drop them into
Quote:

STEAM\SteamApps\SourceMods\sourceforts\models\Weap ons

NOTE:
This will get your game to work on the most basic level, it will probably crash when you try to plant a Slam.. If you want a complete SF with everything that you're used to, read the next post!

Tobel^ 12-18-2010 02:03 PM

Again, we start up GCFscape, I'll list the name of the GCF, folder location and where to extract it..


Quote:

STEAM\SteamApps\half-life 2 deathmatch.gcf
GCF Path: root\hl2mp\
Folders: Materials, Models and Sound

Highlight all three folders
rightclick on them -> "Extract" and browse to
SteamApps\SourceMods\sourceforts


Quote:

STEAM\SteamApps\source materials.gcf
GCF Path: root\hl2\
Folders: Materials

Same as above, highlight and extract to SteamApps\SourceMods\sourceforts


Quote:

STEAM\SteamApps\source models.gcf
GCF Path: root\hl2\
Folders: Models

Extract to: SteamApps\SourceMods\sourceforts


Quote:

STEAM\SteamApps\source sounds.gcf
GCF Path: root\hl2\
Folders: Sounds

Extract to: SteamApps\SourceMods\sourceforts
We've now "mounted" all the HL2 Content. We are still missing the View/Worldmodels and Textures for Slams and the Stunstick.




Quote:

STEAM\SteamApps\half-life 2 deathmatch.gcf
GCF Path: root\hl2mp\
Folders: Materials and Models (You don't want to fork through the folders)

Extract to: SteamApps\SourceMods\sourceforts


That should've fixed every display error/crash related to Valves Patchday and leave you with a complete SourceForts which can be used for mapping/playing/updating(yea.)


Merry Christmas everybody <3

Ravil 12-18-2010 05:41 PM

Stickyyyy... even though im too lazy to actually do it at this point :D

Hicks 12-18-2010 05:54 PM

If Zoc could recompile SF, then he could force it to load the GCF without having to extract all that stuff.

http://developer.valvesoftware.com/w...multiple_games (i don't have visual studio 2005 and hence can't compile)

Hicks 12-18-2010 06:04 PM

k, nvm fixed it without extracting anything from the gcfs.

sourceforts/gameinfo.txt: http://pastebin.com/NAyp7Xr6
sourceforts/cfg/valve.rc: http://pastebin.com/LetfRgsX

SF is back again

carlslowgrav 12-19-2010 05:01 AM

HICKS!! I love you man! Works a treat, a lot better than my crappy fix that had to use the 1.9.3 binaries.
Anyway I tested your fix on a dedicated server and can confirm it works and lists it in the server list.

One problem i did get was when i went in the game and tried to connect to the server by double clicking it in the server list i got the message "your version does not match the servers, please restart the game" and the only way i could connect was typing connect and the IP address into console.

Anyway found a way round that problem If anyone else is getting that message browse to your sourceforts directory and create a file in it called "steam.inf" and edit it and add "appID=215" (Without the quotes) and save. After that you should be able to join any server by double clicking it as normal in the server browser list in game.

Az 12-19-2010 08:29 AM

linux binaries needs to be fixed

Hicks 12-19-2010 08:14 PM

Quote:

Originally Posted by carlslowgrav (Post 277775)
HICKS!! I love you man! Works a treat, a lot better than my crappy fix that had to use the 1.9.3 binaries.
Anyway I tested your fix on a dedicated server and can confirm it works and lists it in the server list.

One problem i did get was when i went in the game and tried to connect to the server by double clicking it in the server list i got the message "your version does not match the servers, please restart the game" and the only way i could connect was typing connect and the IP address into console.

Anyway found a way round that problem If anyone else is getting that message browse to your sourceforts directory and create a file in it called "steam.inf" and edit it and add "appID=215" (Without the quotes) and save. After that you should be able to join any server by double clicking it as normal in the server browser list in game.

Sweet man!! : D

Tobel also noticed that you also need to extract the slams from the gcf or slams don't work.

So now the new steps are:

sourceforts/gameinfo.txt: http://pastebin.com/NAyp7Xr6
sourceforts/cfg/valve.rc: http://pastebin.com/LetfRgsX
sourceforts/steam.inf: http://pastebin.com/iwwapTc5

Extract the slam models, textures, sounds, etc from the gcf. And add the sounds to the sounds manifest.

carlslowgrav 12-19-2010 08:26 PM

Also it looks like you may have to extract the stunstick model and textures as well as the slams.

Az 12-20-2010 08:08 AM

less windows dedi fixes, more Linux plzzzzz


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