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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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  #11  
Old 04-10-2005
Dredge
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Quote:
Originally Posted by Nobody|
Does it say that you are being kicked for using a reserve slot? If so, I'm trying to fix that problem right now.
sv_visiblemaxplayers, something the new steam update added Make it maxplayers minus slots and nobody will try to connect to the reserved slots, but admins can still force connect and come in.
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  #12  
Old 04-10-2005
Dario
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Quote:
Originally Posted by Nobody|
Does it say that you are being kicked for using a reserve slot? If so, I'm trying to fix that problem right now.
it says nothing, just kick me out, and go back to the SF menu :/
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  #13  
Old 04-10-2005
Hillman
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I also get randomly kicked when first joining the server, I usually just keep trying and get in after 4 or 5 trys. Also is damage turned on, we couldn't get any panels to fall last night.

Hillman
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  #14  
Old 04-10-2005
Minimoomoose
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yer amazing server but what about an ip???
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  #15  
Old 04-10-2005
Dredge
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Quote:
Originally Posted by Minimoomoose
yer amazing server but what about an ip???
Headcrab shack is listed on the front page's server list when its on. Technically the links should connect traight to the game but you may have to copy the address.
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  #16  
Old 04-10-2005
Minimoomoose
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thx m8
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  #17  
Old 04-10-2005
Nobody|
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130.184.95.194:27015

I think I've fixed the kicking problem for now. Let me know if you experience it any more.

By the way, you'll notice that mp_damageable_pieces is 0, so you're just wasting your time if you're trying to destroy the blocks. I believe the MOTD says so.
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  #18  
Old 04-10-2005
Hillman
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Quote:
Originally Posted by Nobody|

By the way, you'll notice that mp_damageable_pieces is 0, so you're just wasting your time if you're trying to destroy the blocks. I believe the MOTD says so.
I know it is your server and you can do as you please, but why have damage turned off? Getting the flag is hard enough with damage on, turning it off makes it almost impossible. It makes the game nothing more then a team deathmatch.

Hillman
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  #19  
Old 04-11-2005
Nobody|
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Quote:
I know it is your server and you can do as you please, but why have damage turned off? Getting the flag is hard enough with damage on, turning it off makes it almost impossible. It makes the game nothing more then a team deathmatch.

Hillman
I don't think it turns into simply team deathmatch. I've yet to play a round where I, myself, have not captured the enemy flag. Playing with the cvar on or off each present problems of their own for fortbuilders. Right now, we've reached an internal decision not to run with the feature on. That may change at a later date, but it might not. The server has a rule that each base and flag must have useable entrances and exits, to defeat people who simply seal them off. Also, you can still offensively build and use the subharmonic destabiliser during the fight rounds to breach the enemy's base. Destabilising one side of the base while building a ramp into the opposite side is quite effective at distracting the other team enough to be able to steal the flag.
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