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I know it is your server and you can do as you please, but why have damage turned off? Getting the flag is hard enough with damage on, turning it off makes it almost impossible. It makes the game nothing more then a team deathmatch.
Hillman
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I don't think it turns into simply team deathmatch. I've yet to play a round where I, myself, have not captured the enemy flag. Playing with the cvar on or off each present problems of their own for fortbuilders. Right now, we've reached an internal decision not to run with the feature on. That may change at a later date, but it might not. The server has a rule that each base and flag must have useable entrances and exits, to defeat people who simply seal them off. Also, you can still offensively build and use the subharmonic destabiliser during the fight rounds to breach the enemy's base. Destabilising one side of the base while building a ramp into the opposite side is quite effective at distracting the other team enough to be able to steal the flag.