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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #11  
Old 08-12-2006
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I got surf_eygpt onto SF it worked pretty well apart from the gay textures, entities
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  #12  
Old 08-12-2006
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ScoutKnives could work as an sf map...
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  #13  
Old 08-12-2006
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scout knifes would be hella fun. Because the elevations are so different.
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  #14  
Old 08-12-2006
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Quote:
Originally Posted by Khuskan
How do you intend for the maps to get from CSS to SF, whereas SF uses a completely different entity and texture set?
Textures aren't so much of a problem since they can be copied over to HL2.
The entities are a different problem however that can be taken care of easily
because the entity data is stored as plain text in a paticular lump of the
BSP file so it shouldn't be too hard to change any map to work in SF.
The only issue I see may be dealing with no freeze and flag zones since those
are brush based.
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  #15  
Old 08-12-2006
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It isn't hard to port maps.

Magical things like VMEX and Pakrat
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  #16  
Old 08-14-2006
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Most CS:Source maps wouldn't really work for sourceforts from a gameplay perspective - uneven maps, too many tight areas. Some simpler maps could work though, and it would be fun even if just a gimmick.
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