Quote:
Originally Posted by Khuskan
How do you intend for the maps to get from CSS to SF, whereas SF uses a completely different entity and texture set?
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Textures aren't so much of a problem since they can be copied over to HL2.
The entities are a different problem however that can be taken care of easily
because the entity data is stored as plain text in a paticular lump of the
BSP file so it shouldn't be too hard to change any map to work in SF.
The only issue I see may be dealing with no freeze and flag zones since those
are brush based.