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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #51  
Old 10-23-2005
Aun
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All maps should have spawners, yes even magma and fieldtrip. They cause too much lag and idiots fire the blocks everywhere. :roll:
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  #52  
Old 10-23-2005
Aun
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All maps should have spawners, yes even magma and fieldtrip. They cause too much lag and idiots fire the blocks everywhere. :roll:
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  #53  
Old 10-24-2005
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Quote:
Originally Posted by Aun
All maps should have spawners, yes even magma and fieldtrip. They cause too much lag and idiots fire the blocks everywhere. :roll:
Indeed, it should be an standard of some sort.
Though, its funny to ruin all blocks of the enemy by unfreezing them and throwing them off... but if it happens to your own team your in trouble.
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  #54  
Old 10-24-2005
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Quote:
Originally Posted by Aun
All maps should have spawners, yes even magma and fieldtrip. They cause too much lag and idiots fire the blocks everywhere. :roll:
Indeed, it should be an standard of some sort.
Though, its funny to ruin all blocks of the enemy by unfreezing them and throwing them off... but if it happens to your own team your in trouble.
__________________
my SourceForts prefabs. including flags, and re-use-able spawners, for both teams.
[14:24] Billeh.: I just caught my dad on porn.
you are a nice person, love noca xx
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  #55  
Old 10-25-2005
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Edit: oh, i thought he ment like switching teams during build and doing that
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  #56  
Old 10-25-2005
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Edit: oh, i thought he ment like switching teams during build and doing that
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  #57  
Old 10-25-2005
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"blocks of the enemy"

if the enemy lets you unfreeze every one of their blocks during fight time, they deserve to have them thrown off the edge :P
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  #58  
Old 10-25-2005
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"blocks of the enemy"

if the enemy lets you unfreeze every one of their blocks during fight time, they deserve to have them thrown off the edge :P
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