- Genral sugestions
- SourceForts download mirror.
- New Game Mode Idea
- Weapon Redesign
- Concept Thread
- Mix your Mod with ARGG ?? It will be NICE!!
- sf 2.0
- List of bugs in 1941?
- Reviving the mod!
- Captcha or something?:)
- Can I make a youtube video with exagerated?
- map suggestion/problems
- Hats.
- Would any SF 2.0 concept art be appreciated?
- COM VS PLAYERS
- Sprinting tweaks...
- Hand Mode
- Auto-Straighten
- Default player name
- Class / Buying system
- New Logo Concept (Requesting Constructive Criticism)
- Get rid of splash page
- Day of defeat source forts
- Idea: Blocks/Fort-template
- Ideas about freezing / unfreezing
- Fuzion's SF Megathread.
- Fuzion's 2.0 Gameplay Idea
- Bring back the cool
- source forts idea
- Nade spamming?
- Idea for a new mod
- You sould create a twitter user...
- Ban Xenon Nigger
- Fix rocketspamming
- features we need
- Medic class confirmed (possiby)
- .4.2
- If it ever happens..
- Map designs
- func_disposer update
- SourceForts
- Vertical clutter
- Greed Gametype
- New Team...
- 3d freespace sf
- Mirror's Edge & SF
- Left 4 sourceforts!
- Changes to prop_block
- 1.9.5 - Constrasting Team Colours
- just a thought
- [1.9.5] Engineer rip time
- SourceForts: Haven Design Document
- Bump this post at the steam forums for SF
- Something i found while reading the internets
- [2.0] I&S List of weapons and stuff
- Evil Genius
- Death
- Remove the points system
- Block ideas
- Total Annihilation/TF2 style building
- Bring back tallgrass.
- How we view blocks
- 'Greenprints'
- Scaffolds
- More stuff that I thought of
- tf2 forts
- Sourceforts release on steam
- A list of awesome blocks.
- Mini updates
- Flaw
- Mapper based block skins
- CP gamemode
- Water Bhop
- Class Specific Abilities
- Sourceforts Gamenight?
- servermessages & clientsheme.res
- Portal gun!
- Picking up ammo from other players
- Kill stealing?
- Why removal of the build phase would kill SourceForts
- Better Selective Disposers
- A Proposal
- Various Game Mode Ideas
- First-Person Spectating?
- New "is human" validation ?
- Added block health for pugs/scrims?
- Build Wall
- 1.9.2 disappearing flag glitch returns.
- Bug - Enemy block healing
- Skill balance
- Building Points
- Rocket Reload
- Lower engi rip points.
- 2.0 keep the current game mode
- .4.1 buglist
- Triple Threat?
- Auto-Team switch .. thingy
- team recruitment
- Scramble Gametype
- Meltdown Gamemode
- SF may be TOO team-based.
- block menu in build time
- Sniper and Ammo box (quickfix?)
- Mappers...UNITE!
- Prefix accessable for scripts
- The Building Box (a 2.0 idea)
- Classes, Balance them.
- Melee Class
- Bring back some old maps for 194?
- 1.9.4 Buglist
- Uberforts ruining the game?
- Menu Background Image
- Friendly Fire in Pugs?
- Shield?
- voteban
- Good PR, and information release idea
- Other Colors
- Add a few community/old maps into 194?
- sf_nature bug - Get under map
- Block capture prevention for those who want it: 2 methods
- Tower of Babel
- BUILDING BULLSHIT k :)
- Sourceforts 1.9.x?
- Building Gamemode
- New block ideas
- game length
- Adrenaline
- Remove Grenades
- Block health as a function of people on the server
- moar 2.0 ideas
- 2.0 classes
- jus something small (yes i know .4 is basicly finished)
- Different Colored blocks
- Ladders (again)
- Ladders
- Ban Devs.
- When replying to threads in this section
- SF mailing list
- Fix/Update the sf mainpage
- Official 1.9.4 ideas thread
- What NOT to suggest (and reasons)
- How To Get My Attention