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-   Map, Model, & Texture Showcase (http://www.sourceforts2.com/boards/f16/)
-   -   sf_dawn [remake] (http://www.sourceforts2.com/boards/f16/sf_dawn-%5Bremake%5D-12787.html)

madeofmagnesium 08-02-2009 06:27 PM

sf_dawn [remake]
 
The only map I ever released, is being remade for another release.

This map was hugely popular on the signal server, but disappeared after I ended the clan - I don't have any backup and neither does anyone else.

It featured two skybridges with the flag in each, between apartment blocks, and was a relatively small map, most suited for a server with a max of say, 16 players. It was an incredibly fast-paced map - a team would usually hit 1000 before the time ran up.

Well here it is in 2009 form - I'm going for a brutalist/modernist style. (As notable, all maps I make feature an architectural style I like.)

http://i29.tinypic.com/2i117cj.jpg

Textures temporary.

Sol 08-02-2009 06:45 PM

sux sry

Jon 08-02-2009 06:48 PM

yeh sux rly bad

email yet sol y/n

Muuhh 08-02-2009 08:38 PM

I just stopped blinking and breathing. Goodbye guys.

Draken 08-02-2009 09:15 PM

hey jon, sol, how's WoW? lololol

Draken 08-02-2009 09:21 PM

404 on enlarge. ;_;

Flux 08-02-2009 10:14 PM

lol sol got b&

Jon 08-02-2009 11:29 PM

Quote:

Originally Posted by Draken! (Post 261670)
hey jon, sol, how's WoW? lololol

TOTALLY NOT FUNNY

madeofmagnesium 08-03-2009 03:55 PM

My purpose isn't to make a level that looks right out of the valve offices.

It's to display an architectural style within the boundaries of a functional map.

Whether or not you think it's pretty, it's a style that exists in every city throughout the world.

Az 08-03-2009 04:07 PM

looks nice


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