250.1 fps 0/16 on map cp_system_5
Console initialized.
util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
util.cpp (144) : Assertion Failed: FindFactory( pClassName ) == NULL
Game.dll loaded for "Project Haven Alpha"
CSoundEmitterSystem: Registered 632 sounds
CResponseSystem: scripts\talker\response_rules.txt (217 rules, 214 criteria, an
d 208 responses)
Plugins: found file "serverplugin_empty.vdf"
Unable to load plugin "addons/serverplugin_empty"
maxplayers set to 16
Heap: 256.00 Mb
4 CPUs, Frequency: 2.7 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMO
V
execing valve.rc
execing autoexec.cfg
execing modsettings.cfg
Network: IP 187.14.36.244, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Spawn Server: cp_system_5
exec: couldn't exec skill1.cfg
ConVarRef sk_suitcharger doesn't point to an existing ConVar
Executing dedicated server config file
Set Gravity 800.0 (0.250 tolerance)
PrecacheScriptSound 'NPC_CombineS.ElectrocuteScream' failed, no such sound scrip
t entry
PrecacheScriptSound 'npc_citizen.die' failed, no such sound script entry
CControlPointNexus created.
PrecacheScriptSound 'Hud.Hint' failed, no such sound script entry
material "sprites/orangelight1_noz" not found.
PrecacheScriptSound 'SourceForts.Freeze' failed, no such sound script entry
PrecacheScriptSound 'Weapon_PhysCannon.HoldSound' failed, no such sound script e
ntry
Attempting to precache model, but model name is NULL
PrecacheScriptSound 'Weapon_PhysCannon.DryFire' failed, no such sound script ent
ry
PrecacheScriptSound 'Weapon_PhysCannon.Launch' failed, no such sound script entr
y
PrecacheScriptSound 'Weapon_PhysCannon.Charge' failed, no such sound script entr
y
PrecacheScriptSound 'Weapon_PhysCannon.Drop' failed, no such sound script entry
PrecacheScriptSound 'Weapon_PhysCannon.CloseClaws' failed, no such sound script
entry
PrecacheScriptSound 'Weapon_PhysCannon.Pickup' failed, no such sound script entr
y
PrecacheScriptSound 'Weapon_PhysCannon.OpenClaws' failed, no such sound script e
ntry
PrecacheScriptSound 'Weapon_PhysCannon.TooHeavy' failed, no such sound script en
try
CSoundEmitterSystemBase::GetParametersForSound: No such sound Weapon_PhysCannon
.HoldSound
PrecacheScriptSound 'Default.Zoom' failed, no such sound script entry
PrecacheScriptSound 'Weapon_SMG1.Empty' failed, no such sound script entry
PrecacheScriptSound 'Weapon_RPG.Single' failed, no such sound script entry
PrecacheScriptSound 'Weapon_RPG.NPC_Single' failed, no such sound script entry
PrecacheScriptSound 'Weapon_RPG.LaserOn' failed, no such sound script entry
PrecacheScriptSound 'Weapon_RPG.LaserOff' failed, no such sound script entry
PrecacheScriptSound 'WeaponFrag.Roll' failed, no such sound script entry
player\red_player.mdl : material "models/player/red/german_body" not found.
ph_prop_flag has multiple data description entries for "TeamNum"
ph_prop_flag has multiple data description entries for "OnTouch"
ph_flagzone has multiple data description entries for "TeamNum"
ph_func_nofreeze has multiple data description entries for "TeamNum"
ph_func_teamwall has multiple data description entries for "TeamNum"
[CP Lock] Index: 4 - Team: Neutral Team - BlueLock: True
[CP Lock] Index: 4 - Team: Neutral Team - RedLock: True
Added point (ID: 4) to HUD
[CP Lock] Index: 2 - Team: Neutral Team - BlueLock: True
[CP Lock] Index: 2 - Team: Neutral Team - RedLock: True
Added point (ID: 2) to HUD
[CP Lock] Index: 0 - Team: Neutral Team - BlueLock: True
[CP Lock] Index: 0 - Team: Neutral Team - RedLock: True
Added point (ID: 0) to HUD
[CP Lock] Index: 3 - Team: Neutral Team - BlueLock: True
[CP Lock] Index: 3 - Team: Neutral Team - RedLock: True
Added point (ID: 3) to HUD
[CP Lock] Index: 1 - Team: Neutral Team - BlueLock: True
[CP Lock] Index: 1 - Team: Neutral Team - RedLock: True
Added point (ID: 1) to HUD
[CP Lock] Index: 0 - Team: Blue Team - BlueLock: False
[CP Lock] Index: 4 - Team: Red Team - RedLock: False
[CP Lock] Index: 1 - Team: Neutral Team - BlueLock: False
Added point (ID: 0) to HUD
Added point (ID: 1) to HUD
Added point (ID: 2) to HUD
Added point (ID: 3) to HUD
[CP Lock] Index: 3 - Team: Neutral Team - RedLock: False
Added point (ID: 4) to HUD
Created class baseline: 9 classes, 1106 bytes.
16 player server started
Failed to load Steam ServiceServiceStart: failed to startexecing server.cfg
Adding master server 63.234.149.90:27011
Adding master server 72.165.61.153:27015
Connection to Steam servers successful.
VAC secure mode is activated.
Client "Zoc" connected (187.14.36.244:27006).
Compressing fragments (30855 -> 17006 bytes)
"Zoc<2><STEAM_0:1:145806><>" STEAM USERID validated
Compressing fragments (2133 -> 1983 bytes)
CSDKPlayer::SelectSpawnSpot: couldn't find valid spawn point.
PutClientInServer: no info_player_deathmatch on level
FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
baseentity.cpp (3205) : Assertion Failed: 0
Sending full update to Client Zoc
Compressing fragments (1454 -> 763 bytes)
ERROR: Attempting to give unknown ammo type ()
Attempting to precache model, but model name is NULL
FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
baseentity.cpp (3205) : Assertion Failed: 0
FUNCTION NOT IN TABLE!: weapon_baton:DieContext (10632d60)
baseentity.cpp (3205) : Assertion Failed: 0
ERROR: Attempting to give unknown ammo type ()
Attempting to precache model, but model name is NULL
FUNCTION NOT IN TABLE!: player:SDKPushawayThink (106109f4)
baseentity.cpp (3205) : Assertion Failed: 0
Dropped Zoc from server (Disconnect by user.)