


materialPath: J:\Program Files (x86)\Steam\steamapps\sourcemods\sfclassic\materials
Loading H:\Source Forts\Unique Maps for ideas in SF\boattutorial.vmf
Could not locate 'GameData' key in j:\program files (x86)\steam\steamapps\sourcemods\sfclassic\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing H:\Source Forts\Unique Maps for ideas in SF\boattutorial.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (44436 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 333 texinfos to 106
Reduced 11 texdatas to 10 (265 bytes to 222)
Writing H:\Source Forts\Unique Maps for ideas in SF\boattutorial.bsp
0 seconds elapsed



4 threads
reading h:\source forts\unique maps for ideas in sf\boattutorial.bsp
reading h:\source forts\unique maps for ideas in sf\boattutorial.prt
  10 portalclusters
  15 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 100
Average clusters visible: 10
Building PAS...
Average clusters audible: 10
visdatasize:124  compressed from 160
writing h:\source forts\unique maps for ideas in sf\boattutorial.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[52 texlights parsed from 'lights.rad']

Loading h:\source forts\unique maps for ideas in sf\boattutorial.bsp
536 faces
2 degenerate faces
246853 square feet [35546920.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
534 patches before subdivision
4650 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 119742, max 188
transfer lists:   0.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes                124/8192         1488/98304    ( 1.5%) 
brushsides            1355/65536       10840/524288   ( 2.1%) 
planes                1912/65536       38240/1310720  ( 2.9%) 
vertexes               573/65536        6876/786432   ( 0.9%) 
nodes                  729/65536       23328/2097152  ( 1.1%) 
texinfos               106/12288        7632/884736   ( 0.9%) 
texdata                 10/2048          320/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  536/65536       30016/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              278/65536       15568/3670016  ( 0.4%) 
leaves                 739/65536       23648/2097152  ( 1.1%) 
leaffaces              576/65536        1152/131072   ( 0.9%) 
leafbrushes            361/65536         722/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3136/512000      12544/2048000  ( 0.6%) 
edges                 1672/256000       6688/1024000  ( 0.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            63/65536         126/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      144880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         124/16777216 ( 0.0%) 
entdata               [variable]       13369/393216   ( 3.4%) 
LDR ambient table      739/65536        2956/262144   ( 1.1%) 
HDR ambient table      739/65536        2956/262144   ( 1.1%) 
LDR leaf ambient       390/65536       10920/1835008  ( 0.6%) 
HDR leaf ambient       739/65536       20692/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]      105969/0        ( 0.0%) 
physics               [variable]       44436/4194304  ( 1.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1078
Writing h:\source forts\unique maps for ideas in sf\boattutorial.bsp
0 seconds elapsed
