


materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10595 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 28 texinfos to 22
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 112 portalclusters
 266 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 9208
Average clusters visible: 82
Building PAS...
Average clusters audible: 112
visdatasize:4132  compressed from 3584
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
388 faces
665806 square feet [95876064.00 square inches]
0 displacements
0 square feet [0.00 square inches]
388 patches before subdivision
18700 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 977289, max 344
transfer lists:   7.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0208 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 102/65536        2040/1310720  ( 0.2%) 
vertexes               651/65536        7812/786432   ( 1.0%) 
nodes                  231/65536        7392/2097152  ( 0.4%) 
texinfos                22/12288        1584/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  388/65536       21728/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               60/65536        3360/3670016  ( 0.1%) 
leaves                 235/65536        7520/2097152  ( 0.4%) 
leaffaces              496/65536         992/131072   ( 0.8%) 
leafbrushes            142/65536         284/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2022/512000       8088/2048000  ( 0.4%) 
edges                 1157/256000       4628/1024000  ( 0.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             14/32768         140/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           180/65536         360/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      789320/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4132/16777216 ( 0.0%) 
entdata               [variable]         781/393216   ( 0.2%) 
LDR leaf ambient       235/65536        5640/1572864  ( 0.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10595/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 888592 bytes ====

Total triangle count: 1006
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10595 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 28 texinfos to 22
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 112 portalclusters
 266 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 9208
Average clusters visible: 82
Building PAS...
Average clusters audible: 112
visdatasize:4132  compressed from 3584
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
388 faces
665806 square feet [95876064.00 square inches]
0 displacements
0 square feet [0.00 square inches]
388 patches before subdivision
18700 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 977289, max 344
transfer lists:   7.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0232 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 102/65536        2040/1310720  ( 0.2%) 
vertexes               651/65536        7812/786432   ( 1.0%) 
nodes                  231/65536        7392/2097152  ( 0.4%) 
texinfos                22/12288        1584/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  388/65536       21728/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               60/65536        3360/3670016  ( 0.1%) 
leaves                 235/65536        7520/2097152  ( 0.4%) 
leaffaces              496/65536         992/131072   ( 0.8%) 
leafbrushes            142/65536         284/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2022/512000       8088/2048000  ( 0.4%) 
edges                 1157/256000       4628/1024000  ( 0.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             14/32768         140/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           180/65536         360/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      789320/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4132/16777216 ( 0.0%) 
entdata               [variable]         687/393216   ( 0.2%) 
LDR leaf ambient       235/65536        5640/1572864  ( 0.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10595/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 888498 bytes ====

Total triangle count: 1006
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10595 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 28 texinfos to 22
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 104 portalclusters
 254 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 7984
Average clusters visible: 76
Building PAS...
Average clusters audible: 104
visdatasize:3580  compressed from 3328
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
398 faces
665862 square feet [95884256.00 square inches]
0 displacements
0 square feet [0.00 square inches]
398 patches before subdivision
19626 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 998859, max 326
transfer lists:   7.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0208 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 106/65536        2120/1310720  ( 0.2%) 
vertexes               683/65536        8196/786432   ( 1.0%) 
nodes                  247/65536        7904/2097152  ( 0.4%) 
texinfos                22/12288        1584/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  398/65536       22288/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               60/65536        3360/3670016  ( 0.1%) 
leaves                 251/65536        8032/2097152  ( 0.4%) 
leaffaces              473/65536         946/131072   ( 0.7%) 
leafbrushes            154/65536         308/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2100/512000       8400/2048000  ( 0.4%) 
edges                 1189/256000       4756/1024000  ( 0.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             25/32768         250/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           324/65536         648/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      897760/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        3580/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       251/65536        6024/1572864  ( 0.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10595/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 999631 bytes ====

Total triangle count: 1064
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10595 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 28 texinfos to 22
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 104 portalclusters
 254 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 7984
Average clusters visible: 76
Building PAS...
Average clusters audible: 104
visdatasize:3580  compressed from 3328
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
398 faces
665862 square feet [95884256.00 square inches]
0 displacements
0 square feet [0.00 square inches]
398 patches before subdivision
19626 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 998859, max 326
transfer lists:   7.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0246 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 106/65536        2120/1310720  ( 0.2%) 
vertexes               683/65536        8196/786432   ( 1.0%) 
nodes                  247/65536        7904/2097152  ( 0.4%) 
texinfos                22/12288        1584/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  398/65536       22288/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               60/65536        3360/3670016  ( 0.1%) 
leaves                 251/65536        8032/2097152  ( 0.4%) 
leaffaces              473/65536         946/131072   ( 0.7%) 
leafbrushes            154/65536         308/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2100/512000       8400/2048000  ( 0.4%) 
edges                 1189/256000       4756/1024000  ( 0.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             25/32768         250/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           324/65536         648/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      897760/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        3580/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       251/65536        6024/1572864  ( 0.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10595/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 999631 bytes ====

Total triangle count: 1064
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10595 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 28 texinfos to 22
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 104 portalclusters
 254 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 7984
Average clusters visible: 76
Building PAS...
Average clusters audible: 104
visdatasize:3580  compressed from 3328
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
398 faces
665862 square feet [95884256.00 square inches]
0 displacements
0 square feet [0.00 square inches]
398 patches before subdivision
19626 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 998859, max 326
transfer lists:   7.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0229 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 106/65536        2120/1310720  ( 0.2%) 
vertexes               683/65536        8196/786432   ( 1.0%) 
nodes                  247/65536        7904/2097152  ( 0.4%) 
texinfos                22/12288        1584/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  398/65536       22288/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               60/65536        3360/3670016  ( 0.1%) 
leaves                 251/65536        8032/2097152  ( 0.4%) 
leaffaces              473/65536         946/131072   ( 0.7%) 
leafbrushes            154/65536         308/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2100/512000       8400/2048000  ( 0.4%) 
edges                 1189/256000       4756/1024000  ( 0.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             25/32768         250/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           324/65536         648/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      897760/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        3580/16777216 ( 0.0%) 
entdata               [variable]         815/393216   ( 0.2%) 
LDR leaf ambient       251/65536        6024/1572864  ( 0.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10595/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 999762 bytes ====

Total triangle count: 1064
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10595 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 28 texinfos to 22
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 104 portalclusters
 254 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 7984
Average clusters visible: 76
Building PAS...
Average clusters audible: 104
visdatasize:3580  compressed from 3328
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
398 faces
665862 square feet [95884256.00 square inches]
0 displacements
0 square feet [0.00 square inches]
398 patches before subdivision
19626 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 998859, max 326
transfer lists:   7.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0229 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 106/65536        2120/1310720  ( 0.2%) 
vertexes               683/65536        8196/786432   ( 1.0%) 
nodes                  247/65536        7904/2097152  ( 0.4%) 
texinfos                22/12288        1584/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  398/65536       22288/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               60/65536        3360/3670016  ( 0.1%) 
leaves                 251/65536        8032/2097152  ( 0.4%) 
leaffaces              473/65536         946/131072   ( 0.7%) 
leafbrushes            154/65536         308/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2100/512000       8400/2048000  ( 0.4%) 
edges                 1189/256000       4756/1024000  ( 0.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             25/32768         250/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           324/65536         648/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      897760/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        3580/16777216 ( 0.0%) 
entdata               [variable]         817/393216   ( 0.2%) 
LDR leaf ambient       251/65536        6024/1572864  ( 0.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10595/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 999764 bytes ====

Total triangle count: 1064
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 34 texinfos to 28
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
348 faces
606698 square feet [87364560.00 square inches]
8 displacements
76743 square feet [11051084.00 square inches]
348 patches before subdivision
16333 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 615517, max 239
transfer lists:   4.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0216 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               559/65536        6708/786432   ( 0.9%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                28/12288        2016/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                8/0            1408/0        ( 0.0%) 
disp_verts            2312/0           46240/0        ( 0.0%) 
disp_tris             4096/0            8192/0        ( 0.0%) 
disp_lmsamples      108786/0          108786/0        ( 0.0%) 
faces                  348/65536       19488/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               71/65536        3976/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1853/512000       7412/2048000  ( 0.4%) 
edges                 1071/256000       4284/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      852256/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 1107527 bytes ====

Total triangle count: 873
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 34 texinfos to 28
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
348 faces
606698 square feet [87364560.00 square inches]
8 displacements
74700 square feet [10756911.00 square inches]
348 patches before subdivision
16328 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 623487, max 244
transfer lists:   4.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0184 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               559/65536        6708/786432   ( 0.9%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                28/12288        2016/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                8/0            1408/0        ( 0.0%) 
disp_verts            2312/0           46240/0        ( 0.0%) 
disp_tris             4096/0            8192/0        ( 0.0%) 
disp_lmsamples      108786/0          108786/0        ( 0.0%) 
faces                  348/65536       19488/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               71/65536        3976/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1853/512000       7412/2048000  ( 0.4%) 
edges                 1071/256000       4284/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      852256/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 1107527 bytes ====

Total triangle count: 873
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 34 texinfos to 28
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
348 faces
606698 square feet [87364560.00 square inches]
8 displacements
74700 square feet [10756911.00 square inches]
348 patches before subdivision
16328 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 623487, max 244
transfer lists:   4.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0183 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               559/65536        6708/786432   ( 0.9%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                28/12288        2016/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                8/0            1408/0        ( 0.0%) 
disp_verts            2312/0           46240/0        ( 0.0%) 
disp_tris             4096/0            8192/0        ( 0.0%) 
disp_lmsamples      108786/0          108786/0        ( 0.0%) 
faces                  348/65536       19488/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               71/65536        3976/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1853/512000       7412/2048000  ( 0.4%) 
edges                 1071/256000       4284/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      852256/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 1107527 bytes ====

Total triangle count: 873
Writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 33 texinfos to 26
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
341 faces
606698 square feet [87364560.00 square inches]
1 displacements
109360 square feet [15747855.00 square inches]
341 patches before subdivision
14955 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 550425, max 222
transfer lists:   4.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               551/65536        6612/786432   ( 0.8%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  341/65536       19096/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1797/512000       7188/2048000  ( 0.4%) 
edges                 1031/256000       4124/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      817872/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 984360 bytes ====

Total triangle count: 859
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 33 texinfos to 26
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
341 faces
606698 square feet [87364560.00 square inches]
1 displacements
111824 square feet [16102754.00 square inches]
341 patches before subdivision
14955 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 536815, max 225
transfer lists:   4.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0235 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               551/65536        6612/786432   ( 0.8%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  341/65536       19096/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1797/512000       7188/2048000  ( 0.4%) 
edges                 1031/256000       4124/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      817872/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 984360 bytes ====

Total triangle count: 859
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 26
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
341 faces
606698 square feet [87364560.00 square inches]
1 displacements
111691 square feet [16083549.00 square inches]
341 patches before subdivision
14955 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 538335, max 225
transfer lists:   4.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               551/65536        6612/786432   ( 0.8%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  341/65536       19096/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1797/512000       7188/2048000  ( 0.4%) 
edges                 1031/256000       4124/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      866400/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 1032888 bytes ====

Total triangle count: 859
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 26
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
341 faces
606698 square feet [87364560.00 square inches]
1 displacements
112771 square feet [16239027.00 square inches]
341 patches before subdivision
14955 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 566337, max 233
transfer lists:   4.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0204 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               551/65536        6612/786432   ( 0.8%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  341/65536       19096/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1797/512000       7188/2048000  ( 0.4%) 
edges                 1031/256000       4124/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      866400/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 1032888 bytes ====

Total triangle count: 859
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 26
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
341 faces
606698 square feet [87364560.00 square inches]
1 displacements
109508 square feet [15769248.00 square inches]
341 patches before subdivision
14955 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 595818, max 235
transfer lists:   4.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               551/65536        6612/786432   ( 0.8%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  341/65536       19096/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1797/512000       7188/2048000  ( 0.4%) 
edges                 1031/256000       4124/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      866400/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 1032888 bytes ====

Total triangle count: 859
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 26
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
  76 portalclusters
 210 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4648
Average clusters visible: 61
Building PAS...
Average clusters audible: 76
visdatasize:2142  compressed from 2432
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
341 faces
606698 square feet [87364560.00 square inches]
1 displacements
112610 square feet [16215965.00 square inches]
341 patches before subdivision
14955 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504778, max 228
transfer lists:   3.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0197 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 29/8192          348/98304    ( 0.4%) 
brushsides             174/65536        1392/524288   ( 0.3%) 
planes                 108/65536        2160/1310720  ( 0.2%) 
vertexes               551/65536        6612/786432   ( 0.8%) 
nodes                  199/65536        6368/2097152  ( 0.3%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  341/65536       19096/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               64/65536        3584/3670016  ( 0.1%) 
leaves                 203/65536        6496/2097152  ( 0.3%) 
leaffaces              382/65536         764/131072   ( 0.6%) 
leafbrushes            126/65536         252/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1797/512000       7188/2048000  ( 0.4%) 
edges                 1031/256000       4124/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           108/65536         216/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      866400/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2142/16777216 ( 0.0%) 
entdata               [variable]         684/393216   ( 0.2%) 
LDR leaf ambient       203/65536        4872/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       10531/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 1032888 bytes ====

Total triangle count: 859
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (15331 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 54 texinfos to 43
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 144 portalclusters
 431 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 14399
Average clusters visible: 99
Building PAS...
Average clusters audible: 144
visdatasize:6437  compressed from 6912
writing g:\sourceforts\acers maps\Noname.bsp
2 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
499 faces
620746 square feet [89387456.00 square inches]
1 displacements
112610 square feet [16215965.00 square inches]
499 patches before subdivision
18311 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 855352, max 281
transfer lists:   6.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 41/8192          492/98304    ( 0.5%) 
brushsides             247/65536        1976/524288   ( 0.4%) 
planes                 190/65536        3800/1310720  ( 0.3%) 
vertexes               959/65536       11508/786432   ( 1.5%) 
nodes                  304/65536        9728/2097152  ( 0.5%) 
texinfos                43/12288        3096/884736   ( 0.3%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  499/65536       27944/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              125/65536        7000/3670016  ( 0.2%) 
leaves                 308/65536        9856/2097152  ( 0.5%) 
leaffaces              574/65536        1148/131072   ( 0.9%) 
leafbrushes            193/65536         386/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2847/512000      11388/2048000  ( 0.6%) 
edges                 1590/256000       6360/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             29/32768         290/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           492/65536         984/131072   ( 0.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1046304/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        6437/16777216 ( 0.0%) 
entdata               [variable]        1204/393216   ( 0.3%) 
LDR leaf ambient       308/65536        7392/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       15331/4194304  ( 0.4%) 
==== Total Win32 BSP file data space used: 1260331 bytes ====

Total triangle count: 1347
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (17723 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 65 texinfos to 56
Reduced 9 texdatas to 9 (198 bytes to 198)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 153 portalclusters
 513 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 17518
Average clusters visible: 114
Building PAS...
Average clusters audible: 153
visdatasize:7402  compressed from 7344
writing g:\sourceforts\acers maps\Noname.bsp
6 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
507 faces
624203 square feet [89885336.00 square inches]
1 displacements
112610 square feet [16215965.00 square inches]
507 patches before subdivision
18811 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 918176, max 282
transfer lists:   7.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0184 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 48/8192          576/98304    ( 0.6%) 
brushsides             293/65536        2344/524288   ( 0.4%) 
planes                 184/65536        3680/1310720  ( 0.3%) 
vertexes               946/65536       11352/786432   ( 1.4%) 
nodes                  318/65536       10176/2097152  ( 0.5%) 
texinfos                56/12288        4032/884736   ( 0.5%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  507/65536       28392/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              164/65536        9184/3670016  ( 0.3%) 
leaves                 322/65536       10304/2097152  ( 0.5%) 
leaffaces              560/65536        1120/131072   ( 0.9%) 
leafbrushes            200/65536         400/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2969/512000      11876/2048000  ( 0.6%) 
edges                 1659/256000       6636/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             26/32768         260/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           441/65536         882/131072   ( 0.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1082668/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        7402/16777216 ( 0.0%) 
entdata               [variable]        1417/393216   ( 0.4%) 
LDR leaf ambient       322/65536        7728/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       17723/4194304  ( 0.4%) 
==== Total Win32 BSP file data space used: 1305859 bytes ====

Total triangle count: 1301
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21009 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 76 texinfos to 34
Reduced 13 texdatas to 12 (293 bytes to 271)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 108 portalclusters
 267 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 7814
Average clusters visible: 72
Building PAS...
Average clusters audible: 107
visdatasize:3915  compressed from 3456
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
441 faces
611116 square feet [88000800.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
441 patches before subdivision
16497 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 632204, max 257
transfer lists:   4.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 54/8192          648/98304    ( 0.7%) 
brushsides             329/65536        2632/524288   ( 0.5%) 
planes                 184/65536        3680/1310720  ( 0.3%) 
vertexes               814/65536        9768/786432   ( 1.2%) 
nodes                  311/65536        9952/2097152  ( 0.5%) 
texinfos                34/12288        2448/884736   ( 0.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  441/65536       24696/3670016  ( 0.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              102/65536        5712/3670016  ( 0.2%) 
leaves                 322/65536       10304/2097152  ( 0.5%) 
leaffaces              511/65536        1022/131072   ( 0.8%) 
leafbrushes            183/65536         366/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2443/512000       9772/2048000  ( 0.5%) 
edges                 1456/256000       5824/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             28/32768         280/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           396/65536         792/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      932612/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        3915/16777216 ( 0.0%) 
entdata               [variable]        3562/393216   ( 0.9%) 
LDR leaf ambient       322/65536        7728/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       21009/4194304  ( 0.5%) 
==== Total Win32 BSP file data space used: 1144861 bytes ====

Total triangle count: 1153
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20713 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 80 texinfos to 36
Reduced 14 texdatas to 13 (324 bytes to 302)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 120 portalclusters
 312 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 8568
Average clusters visible: 71
Building PAS...
Average clusters audible: 120
visdatasize:4610  compressed from 3840
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
460 faces
613705 square feet [88373584.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
460 patches before subdivision
16766 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 677044, max 267
transfer lists:   5.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 54/8192          648/98304    ( 0.7%) 
brushsides             329/65536        2632/524288   ( 0.5%) 
planes                 188/65536        3760/1310720  ( 0.3%) 
vertexes               841/65536       10092/786432   ( 1.3%) 
nodes                  319/65536       10208/2097152  ( 0.5%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                 13/2048          416/65536    ( 0.6%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  460/65536       25760/3670016  ( 0.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              115/65536        6440/3670016  ( 0.2%) 
leaves                 330/65536       10560/2097152  ( 0.5%) 
leaffaces              537/65536        1074/131072   ( 0.8%) 
leafbrushes            179/65536         358/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2582/512000      10328/2048000  ( 0.5%) 
edges                 1527/256000       6108/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             25/32768         250/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           354/65536         708/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      924320/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4610/16777216 ( 0.0%) 
entdata               [variable]        3562/393216   ( 0.9%) 
LDR leaf ambient       330/65536        7920/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       20713/4194304  ( 0.5%) 
==== Total Win32 BSP file data space used: 1140814 bytes ====

Total triangle count: 1202
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20745 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 87 texinfos to 39
Reduced 14 texdatas to 13 (304 bytes to 282)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 114 portalclusters
 288 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 9126
Average clusters visible: 80
Building PAS...
Average clusters audible: 114
visdatasize:4371  compressed from 3648
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
464 faces
614259 square feet [88453328.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
464 patches before subdivision
16790 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 684343, max 266
transfer lists:   5.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0193 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 55/8192          660/98304    ( 0.7%) 
brushsides             335/65536        2680/524288   ( 0.5%) 
planes                 190/65536        3800/1310720  ( 0.3%) 
vertexes               814/65536        9768/786432   ( 1.2%) 
nodes                  321/65536       10272/2097152  ( 0.5%) 
texinfos                39/12288        2808/884736   ( 0.3%) 
texdata                 13/2048          416/65536    ( 0.6%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  464/65536       25984/3670016  ( 0.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              116/65536        6496/3670016  ( 0.2%) 
leaves                 332/65536       10624/2097152  ( 0.5%) 
leaffaces              548/65536        1096/131072   ( 0.8%) 
leafbrushes            189/65536         378/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2588/512000      10352/2048000  ( 0.5%) 
edges                 1521/256000       6084/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           267/65536         534/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      970744/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4371/16777216 ( 0.0%) 
entdata               [variable]        3562/393216   ( 0.9%) 
LDR leaf ambient       332/65536        7968/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       20745/4194304  ( 0.5%) 
==== Total Win32 BSP file data space used: 1187287 bytes ====

Total triangle count: 1196
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20745 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 87 texinfos to 39
Reduced 14 texdatas to 13 (304 bytes to 282)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 114 portalclusters
 288 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 9126
Average clusters visible: 80
Building PAS...
Average clusters audible: 114
visdatasize:4371  compressed from 3648
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
464 faces
614259 square feet [88453328.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
464 patches before subdivision
16790 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 684343, max 266
transfer lists:   5.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0209 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 55/8192          660/98304    ( 0.7%) 
brushsides             335/65536        2680/524288   ( 0.5%) 
planes                 190/65536        3800/1310720  ( 0.3%) 
vertexes               814/65536        9768/786432   ( 1.2%) 
nodes                  321/65536       10272/2097152  ( 0.5%) 
texinfos                39/12288        2808/884736   ( 0.3%) 
texdata                 13/2048          416/65536    ( 0.6%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  464/65536       25984/3670016  ( 0.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              116/65536        6496/3670016  ( 0.2%) 
leaves                 332/65536       10624/2097152  ( 0.5%) 
leaffaces              548/65536        1096/131072   ( 0.8%) 
leafbrushes            189/65536         378/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2588/512000      10352/2048000  ( 0.5%) 
edges                 1521/256000       6084/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           267/65536         534/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      970744/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4371/16777216 ( 0.0%) 
entdata               [variable]        3563/393216   ( 0.9%) 
LDR leaf ambient       332/65536        7968/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       20745/4194304  ( 0.5%) 
==== Total Win32 BSP file data space used: 1187288 bytes ====

Total triangle count: 1196
Writing g:\sourceforts\acers maps\Noname.bsp
3 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21953 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 92 texinfos to 43
Reduced 16 texdatas to 14 (382 bytes to 326)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 126 portalclusters
 322 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 10792
Average clusters visible: 85
Building PAS...
Average clusters audible: 126
visdatasize:5107  compressed from 4032
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
499 faces
614620 square feet [88505304.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
499 patches before subdivision
16945 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 712611, max 280
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0190 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 58/8192          696/98304    ( 0.7%) 
brushsides             355/65536        2840/524288   ( 0.5%) 
planes                 198/65536        3960/1310720  ( 0.3%) 
vertexes               863/65536       10356/786432   ( 1.3%) 
nodes                  343/65536       10976/2097152  ( 0.5%) 
texinfos                43/12288        3096/884736   ( 0.3%) 
texdata                 14/2048          448/65536    ( 0.7%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  499/65536       27944/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              123/65536        6888/3670016  ( 0.2%) 
leaves                 354/65536       11328/2097152  ( 0.5%) 
leaffaces              559/65536        1118/131072   ( 0.9%) 
leafbrushes            207/65536         414/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2759/512000      11036/2048000  ( 0.5%) 
edges                 1635/256000       6540/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             24/32768         240/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           339/65536         678/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      952132/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5107/16777216 ( 0.0%) 
entdata               [variable]        3563/393216   ( 0.9%) 
LDR leaf ambient       354/65536        8496/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       21953/4194304  ( 0.5%) 
==== Total Win32 BSP file data space used: 1187813 bytes ====

Total triangle count: 1269
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24257 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 97 texinfos to 48
Reduced 17 texdatas to 15 (400 bytes to 344)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 126 portalclusters
 323 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 11038
Average clusters visible: 87
Building PAS...
Average clusters audible: 126
visdatasize:5109  compressed from 4032
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
494 faces
614620 square feet [88505304.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
494 patches before subdivision
16998 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 707122, max 275
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 64/8192          768/98304    ( 0.8%) 
brushsides             391/65536        3128/524288   ( 0.6%) 
planes                 198/65536        3960/1310720  ( 0.3%) 
vertexes               866/65536       10392/786432   ( 1.3%) 
nodes                  339/65536       10848/2097152  ( 0.5%) 
texinfos                48/12288        3456/884736   ( 0.4%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  494/65536       27664/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              126/65536        7056/3670016  ( 0.2%) 
leaves                 350/65536       11200/2097152  ( 0.5%) 
leaffaces              554/65536        1108/131072   ( 0.8%) 
leafbrushes            211/65536         422/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2745/512000      10980/2048000  ( 0.5%) 
edges                 1643/256000       6572/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             21/32768         210/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           303/65536         606/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      953424/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5109/16777216 ( 0.0%) 
entdata               [variable]        3563/393216   ( 0.9%) 
LDR leaf ambient       350/65536        8400/1572864  ( 0.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       24257/4194304  ( 0.6%) 
==== Total Win32 BSP file data space used: 1191607 bytes ====

Total triangle count: 1253
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24649 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 96 texinfos to 47
Reduced 17 texdatas to 15 (400 bytes to 344)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 135 portalclusters
 343 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 12533
Average clusters visible: 92
Building PAS...
Average clusters audible: 135
visdatasize:5743  compressed from 6480
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
521 faces
614896 square feet [88545104.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
521 patches before subdivision
17167 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 736187, max 290
transfer lists:   5.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 65/8192          780/98304    ( 0.8%) 
brushsides             399/65536        3192/524288   ( 0.6%) 
planes                 204/65536        4080/1310720  ( 0.3%) 
vertexes               900/65536       10800/786432   ( 1.4%) 
nodes                  353/65536       11296/2097152  ( 0.5%) 
texinfos                47/12288        3384/884736   ( 0.4%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  521/65536       29176/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              129/65536        7224/3670016  ( 0.2%) 
leaves                 364/65536       11648/2097152  ( 0.6%) 
leaffaces              587/65536        1174/131072   ( 0.9%) 
leafbrushes            226/65536         452/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2872/512000      11488/2048000  ( 0.6%) 
edges                 1723/256000       6892/1024000  ( 0.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             17/32768         170/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           261/65536         522/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      960208/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5743/16777216 ( 0.0%) 
entdata               [variable]        3563/393216   ( 0.9%) 
LDR leaf ambient       364/65536        8736/1572864  ( 0.6%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       24649/4194304  ( 0.6%) 
==== Total Win32 BSP file data space used: 1203661 bytes ====

Total triangle count: 1314
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24649 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 97 texinfos to 48
Reduced 17 texdatas to 15 (400 bytes to 344)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 135 portalclusters
 346 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%)
Total clusters visible: 12551
Average clusters visible: 92
Building PAS...
Average clusters audible: 135
visdatasize:5742  compressed from 6480
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
522 faces
614757 square feet [88525024.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
522 patches before subdivision
17238 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 743660, max 289
transfer lists:   5.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0209 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                 65/8192          780/98304    ( 0.8%) 
brushsides             399/65536        3192/524288   ( 0.6%) 
planes                 208/65536        4160/1310720  ( 0.3%) 
vertexes               905/65536       10860/786432   ( 1.4%) 
nodes                  353/65536       11296/2097152  ( 0.5%) 
texinfos                48/12288        3456/884736   ( 0.4%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  522/65536       29232/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 364/65536       11648/2097152  ( 0.6%) 
leaffaces              591/65536        1182/131072   ( 0.9%) 
leafbrushes            226/65536         452/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2878/512000      11512/2048000  ( 0.6%) 
edges                 1726/256000       6904/1024000  ( 0.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             17/32768         170/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           261/65536         522/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      960468/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5742/16777216 ( 0.0%) 
entdata               [variable]        3563/393216   ( 0.9%) 
LDR leaf ambient       364/65536        8736/1572864  ( 0.6%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       24649/4194304  ( 0.6%) 
==== Total Win32 BSP file data space used: 1204288 bytes ====

Total triangle count: 1314
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (25954 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 104 texinfos to 48
Reduced 17 texdatas to 15 (395 bytes to 339)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 120 portalclusters
 318 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 10236
Average clusters visible: 85
Building PAS...
Average clusters audible: 120
visdatasize:4617  compressed from 3840
writing g:\sourceforts\acers maps\Noname.bsp
1 second elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
458 faces
616924 square feet [88837144.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
458 patches before subdivision
16508 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 451216, max 176
transfer lists:   3.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                 67/8192          804/98304    ( 0.8%) 
brushsides             411/65536        3288/524288   ( 0.6%) 
planes                 220/65536        4400/1310720  ( 0.3%) 
vertexes               897/65536       10764/786432   ( 1.4%) 
nodes                  354/65536       11328/2097152  ( 0.5%) 
texinfos                48/12288        3456/884736   ( 0.4%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  458/65536       25648/3670016  ( 0.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 367/65536       11744/2097152  ( 0.6%) 
leaffaces              582/65536        1164/131072   ( 0.9%) 
leafbrushes            193/65536         386/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2541/512000      10164/2048000  ( 0.5%) 
edges                 1516/256000       6064/1024000  ( 0.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             17/32768         170/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           240/65536         480/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      962984/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4617/16777216 ( 0.0%) 
entdata               [variable]        4204/393216   ( 1.1%) 
LDR leaf ambient       367/65536        8808/1572864  ( 0.6%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       25954/4194304  ( 0.6%) 
==== Total Win32 BSP file data space used: 1202287 bytes ====

Total triangle count: 1105
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (32656 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 112 texinfos to 54
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 154 portalclusters
 453 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 8 visible clusters (0.00%)
Total clusters visible: 17190
Average clusters visible: 111
Building PAS...
Average clusters audible: 154
visdatasize:7425  compressed from 7392
writing g:\sourceforts\acers maps\Noname.bsp
5 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
559 faces
617575 square feet [88930896.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
559 patches before subdivision
16727 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 595489, max 226
transfer lists:   4.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0211 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                 85/8192         1020/98304    ( 1.0%) 
brushsides             527/65536        4216/524288   ( 0.8%) 
planes                 246/65536        4920/1310720  ( 0.4%) 
vertexes              1080/65536       12960/786432   ( 1.6%) 
nodes                  417/65536       13344/2097152  ( 0.6%) 
texinfos                54/12288        3888/884736   ( 0.4%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  559/65536       31304/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              202/65536       11312/3670016  ( 0.3%) 
leaves                 430/65536       13760/2097152  ( 0.7%) 
leaffaces              682/65536        1364/131072   ( 1.0%) 
leafbrushes            226/65536         452/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3335/512000      13340/2048000  ( 0.7%) 
edges                 1987/256000       7948/1024000  ( 0.8%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             22/32768         220/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           351/65536         702/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      988112/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        7425/16777216 ( 0.0%) 
entdata               [variable]        4204/393216   ( 1.1%) 
LDR leaf ambient       430/65536       10320/1572864  ( 0.7%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       32656/4194304  ( 0.8%) 
==== Total Win32 BSP file data space used: 1262079 bytes ====

Total triangle count: 1407
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (32656 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 111 texinfos to 53
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 154 portalclusters
 453 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 8 visible clusters (0.00%)
Total clusters visible: 17190
Average clusters visible: 111
Building PAS...
Average clusters audible: 154
visdatasize:7425  compressed from 7392
writing g:\sourceforts\acers maps\Noname.bsp
5 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
568 faces
617613 square feet [88936352.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
568 patches before subdivision
16774 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 610043, max 230
transfer lists:   4.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0219 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                 85/8192         1020/98304    ( 1.0%) 
brushsides             527/65536        4216/524288   ( 0.8%) 
planes                 246/65536        4920/1310720  ( 0.4%) 
vertexes              1080/65536       12960/786432   ( 1.6%) 
nodes                  417/65536       13344/2097152  ( 0.6%) 
texinfos                53/12288        3816/884736   ( 0.4%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  568/65536       31808/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              207/65536       11592/3670016  ( 0.3%) 
leaves                 430/65536       13760/2097152  ( 0.7%) 
leaffaces              692/65536        1384/131072   ( 1.1%) 
leafbrushes            226/65536         452/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3397/512000      13588/2048000  ( 0.7%) 
edges                 1997/256000       7988/1024000  ( 0.8%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             22/32768         220/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           351/65536         702/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      994548/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        7425/16777216 ( 0.0%) 
entdata               [variable]        4204/393216   ( 1.1%) 
LDR leaf ambient       430/65536       10320/1572864  ( 0.7%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       32656/4194304  ( 0.8%) 
==== Total Win32 BSP file data space used: 1269535 bytes ====

Total triangle count: 1429
Writing g:\sourceforts\acers maps\Noname.bsp
4 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41712 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 124 texinfos to 58
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 215 portalclusters
 698 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 36551
Average clusters visible: 170
Building PAS...
Average clusters audible: 215
visdatasize:13282  compressed from 13760
writing g:\sourceforts\acers maps\Noname.bsp
20 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
756 faces
623921 square feet [89844688.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
756 patches before subdivision
18322 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 965463, max 301
transfer lists:   7.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0232 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                109/8192         1308/98304    ( 1.3%) 
brushsides             705/65536        5640/524288   ( 1.1%) 
planes                 298/65536        5960/1310720  ( 0.5%) 
vertexes              1423/65536       17076/786432   ( 2.2%) 
nodes                  506/65536       16192/2097152  ( 0.8%) 
texinfos                58/12288        4176/884736   ( 0.5%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  756/65536       42336/3670016  ( 1.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              309/65536       17304/3670016  ( 0.5%) 
leaves                 519/65536       16608/2097152  ( 0.8%) 
leaffaces              897/65536        1794/131072   ( 1.4%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4718/512000      18872/2048000  ( 0.9%) 
edges                 2745/256000      10980/1024000  ( 1.1%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             53/32768         530/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           831/65536        1662/131072   ( 1.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1052584/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       13282/16777216 ( 0.1%) 
entdata               [variable]        3781/393216   ( 1.0%) 
LDR leaf ambient       519/65536       12456/1572864  ( 0.8%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       41712/4194304  ( 1.0%) 
==== Total Win32 BSP file data space used: 1383367 bytes ====

Total triangle count: 1972
Writing g:\sourceforts\acers maps\Noname.bsp
5 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (43912 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 58
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 214 portalclusters
 690 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.00%)
Total clusters visible: 35259
Average clusters visible: 164
Building PAS...
Average clusters audible: 214
visdatasize:13210  compressed from 13696
writing g:\sourceforts\acers maps\Noname.bsp
19 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
768 faces
623921 square feet [89844688.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
768 patches before subdivision
18274 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 975305, max 300
transfer lists:   7.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(100742, 101648, 37691)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(2410, 2025, 760)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(213, 161, 57)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(23, 16, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0216 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                116/8192         1392/98304    ( 1.4%) 
brushsides             755/65536        6040/524288   ( 1.2%) 
planes                 304/65536        6080/1310720  ( 0.5%) 
vertexes              1445/65536       17340/786432   ( 2.2%) 
nodes                  509/65536       16288/2097152  ( 0.8%) 
texinfos                58/12288        4176/884736   ( 0.5%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  768/65536       43008/3670016  ( 1.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              317/65536       17752/3670016  ( 0.5%) 
leaves                 522/65536       16704/2097152  ( 0.8%) 
leaffaces              912/65536        1824/131072   ( 1.4%) 
leafbrushes            268/65536         536/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4810/512000      19240/2048000  ( 0.9%) 
edges                 2803/256000      11212/1024000  ( 1.1%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             48/32768         480/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           744/65536        1488/131072   ( 1.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1043036/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       13210/16777216 ( 0.1%) 
entdata               [variable]        3991/393216   ( 1.0%) 
LDR leaf ambient       522/65536       12528/1572864  ( 0.8%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       43912/4194304  ( 1.0%) 
==== Total Win32 BSP file data space used: 1379025 bytes ====

Total triangle count: 2008
Writing g:\sourceforts\acers maps\Noname.bsp
23 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (50376 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 145 texinfos to 65
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 247 portalclusters
 781 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 21 visible clusters (0.00%)
Total clusters visible: 48398
Average clusters visible: 195
Building PAS...
Average clusters audible: 247
visdatasize:17182  compressed from 15808
writing g:\sourceforts\acers maps\Noname.bsp
37 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
889 faces
625450 square feet [90064920.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
889 patches before subdivision
18707 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1123017, max 334
transfer lists:   8.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(100563, 102050, 36704)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(2333, 1986, 669)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(201, 151, 48)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(23, 15, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0215 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                134/8192         1608/98304    ( 1.6%) 
brushsides             895/65536        7160/524288   ( 1.4%) 
planes                 336/65536        6720/1310720  ( 0.5%) 
vertexes              1632/65536       19584/786432   ( 2.5%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos                65/12288        4680/884736   ( 0.5%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  889/65536       49784/3670016  ( 1.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              382/65536       21392/3670016  ( 0.6%) 
leaves                 584/65536       18688/2097152  ( 0.9%) 
leaffaces             1073/65536        2146/131072   ( 1.6%) 
leafbrushes            305/65536         610/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5646/512000      22584/2048000  ( 1.1%) 
edges                 3277/256000      13108/1024000  ( 1.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             47/32768         470/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           909/65536        1818/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1056160/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       17182/16777216 ( 0.1%) 
entdata               [variable]        3991/393216   ( 1.0%) 
LDR leaf ambient       584/65536       14016/1572864  ( 0.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       50376/4194304  ( 1.2%) 
==== Total Win32 BSP file data space used: 1429137 bytes ====

Total triangle count: 2342
Writing g:\sourceforts\acers maps\Noname.bsp
22 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (50376 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 145 texinfos to 65
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 247 portalclusters
 781 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 21 visible clusters (0.00%)
Total clusters visible: 48398
Average clusters visible: 195
Building PAS...
Average clusters audible: 247
visdatasize:17182  compressed from 15808
writing g:\sourceforts\acers maps\Noname.bsp
37 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
889 faces
625450 square feet [90064920.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
889 patches before subdivision
18707 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1123017, max 334
transfer lists:   8.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(35228, 68414, 17989)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1228, 1940, 547)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(121, 171, 44)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(14, 16, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(2, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0436 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                134/8192         1608/98304    ( 1.6%) 
brushsides             895/65536        7160/524288   ( 1.4%) 
planes                 336/65536        6720/1310720  ( 0.5%) 
vertexes              1632/65536       19584/786432   ( 2.5%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos                65/12288        4680/884736   ( 0.5%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  889/65536       49784/3670016  ( 1.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              382/65536       21392/3670016  ( 0.6%) 
leaves                 584/65536       18688/2097152  ( 0.9%) 
leaffaces             1073/65536        2146/131072   ( 1.6%) 
leafbrushes            305/65536         610/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5646/512000      22584/2048000  ( 1.1%) 
edges                 3277/256000      13108/1024000  ( 1.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             47/32768         470/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           909/65536        1818/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1056160/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       17182/16777216 ( 0.1%) 
entdata               [variable]        3991/393216   ( 1.0%) 
LDR leaf ambient       584/65536       14016/1572864  ( 0.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       50376/4194304  ( 1.2%) 
==== Total Win32 BSP file data space used: 1429137 bytes ====

Total triangle count: 2342
Writing g:\sourceforts\acers maps\Noname.bsp
21 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (50376 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 145 texinfos to 65
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 247 portalclusters
 781 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 21 visible clusters (0.00%)
Total clusters visible: 48398
Average clusters visible: 195
Building PAS...
Average clusters audible: 247
visdatasize:17182  compressed from 15808
writing g:\sourceforts\acers maps\Noname.bsp
38 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
889 faces
625450 square feet [90064920.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
889 patches before subdivision
18707 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1123017, max 334
transfer lists:   8.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(64729, 67272, 13580)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(2256, 1908, 412)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(223, 168, 33)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(25, 16, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0226 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                134/8192         1608/98304    ( 1.6%) 
brushsides             895/65536        7160/524288   ( 1.4%) 
planes                 336/65536        6720/1310720  ( 0.5%) 
vertexes              1632/65536       19584/786432   ( 2.5%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos                65/12288        4680/884736   ( 0.5%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                  889/65536       49784/3670016  ( 1.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              382/65536       21392/3670016  ( 0.6%) 
leaves                 584/65536       18688/2097152  ( 0.9%) 
leaffaces             1073/65536        2146/131072   ( 1.6%) 
leafbrushes            305/65536         610/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5646/512000      22584/2048000  ( 1.1%) 
edges                 3277/256000      13108/1024000  ( 1.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             47/32768         470/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           909/65536        1818/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1056160/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       17182/16777216 ( 0.1%) 
entdata               [variable]        3991/393216   ( 1.0%) 
LDR leaf ambient       584/65536       14016/1572864  ( 0.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       50376/4194304  ( 1.2%) 
==== Total Win32 BSP file data space used: 1429137 bytes ====

Total triangle count: 2342
Writing g:\sourceforts\acers maps\Noname.bsp
23 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (72096 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 166 texinfos to 82
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 390 portalclusters
1252 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3085 visible clusters (0.00%)
Total clusters visible: 136733
Average clusters visible: 350
Building PAS...
Average clusters audible: 388
visdatasize:41255  compressed from 43680
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1284 faces
637344 square feet [91777544.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1284 patches before subdivision
21524 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1760881, max 448
transfer lists:  13.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(81867, 83277, 17432)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3978, 3306, 697)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(404, 290, 55)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(43, 26, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0223 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                199/8192         2388/98304    ( 2.4%) 
brushsides            1452/65536       11616/524288   ( 2.2%) 
planes                 462/65536        9240/1310720  ( 0.7%) 
vertexes              2319/65536       27828/786432   ( 3.5%) 
nodes                  814/65536       26048/2097152  ( 1.2%) 
texinfos                82/12288        5904/884736   ( 0.7%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1284/65536       71904/3670016  ( 2.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              591/65536       33096/3670016  ( 0.9%) 
leaves                 827/65536       26464/2097152  ( 1.3%) 
leaffaces             1552/65536        3104/131072   ( 2.4%) 
leafbrushes            440/65536         880/131072   ( 0.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             8291/512000      33164/2048000  ( 1.6%) 
edges                 4771/256000      19084/1024000  ( 1.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             74/32768         740/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1494/65536        2988/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1141620/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41255/16777216 ( 0.2%) 
entdata               [variable]        3886/393216   ( 1.0%) 
LDR leaf ambient       827/65536       19848/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       72096/4194304  ( 1.7%) 
==== Total Win32 BSP file data space used: 1651949 bytes ====

Total triangle count: 3390
Writing g:\sourceforts\acers maps\Noname.bsp
24 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (72816 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 166 texinfos to 82
Reduced 18 texdatas to 16 (419 bytes to 363)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1316 faces
641969 square feet [92443656.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1316 patches before subdivision
22370 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1886803, max 458
transfer lists:  14.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(86337, 87540, 18608)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4481, 3747, 798)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(457, 333, 63)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(49, 30, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0256 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                201/8192         2412/98304    ( 2.5%) 
brushsides            1464/65536       11712/524288   ( 2.2%) 
planes                 468/65536        9360/1310720  ( 0.7%) 
vertexes              2327/65536       27924/786432   ( 3.6%) 
nodes                  813/65536       26016/2097152  ( 1.2%) 
texinfos                82/12288        5904/884736   ( 0.7%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1316/65536       73696/3670016  ( 2.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              614/65536       34384/3670016  ( 0.9%) 
leaves                 826/65536       26432/2097152  ( 1.3%) 
leaffaces             1579/65536        3158/131072   ( 2.4%) 
leafbrushes            438/65536         876/131072   ( 0.7%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             8529/512000      34116/2048000  ( 1.7%) 
edges                 4901/256000      19604/1024000  ( 1.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             72/32768         720/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1437/65536        2874/131072   ( 2.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1179084/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        3886/393216   ( 1.0%) 
LDR leaf ambient       826/65536       19824/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       72816/4194304  ( 1.7%) 
==== Total Win32 BSP file data space used: 1694810 bytes ====

Total triangle count: 3476
Writing g:\sourceforts\acers maps\Noname.bsp
25 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (105173 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 84
Reduced 20 texdatas to 18 (460 bytes to 404)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1413 faces
641969 square feet [92443656.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1413 patches before subdivision
22475 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1998072, max 484
transfer lists:  15.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(87442, 88463, 19093)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4613, 3853, 843)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(471, 341, 67)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(50, 31, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0232 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  13/1024          624/49152    ( 1.3%) 
brushes                306/8192         3672/98304    ( 3.7%) 
brushsides            2094/65536       16752/524288   ( 3.2%) 
planes                 514/65536       10280/1310720  ( 0.8%) 
vertexes              2568/65536       30816/786432   ( 3.9%) 
nodes                  819/65536       26208/2097152  ( 1.2%) 
texinfos                84/12288        6048/884736   ( 0.7%) 
texdata                 18/2048          576/65536    ( 0.9%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1413/65536       79128/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              724/65536       40544/3670016  ( 1.1%) 
leaves                 833/65536       26656/2097152  ( 1.3%) 
leaffaces             1689/65536        3378/131072   ( 2.6%) 
leafbrushes            543/65536        1086/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9469/512000      37876/2048000  ( 1.8%) 
edges                 5480/256000      21920/1024000  ( 2.1%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             98/32768         980/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1788/65536        3576/131072   ( 2.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1188092/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        6059/393216   ( 1.5%) 
LDR leaf ambient       833/65536       19992/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      105173/4194304  ( 2.5%) 
==== Total Win32 BSP file data space used: 1768448 bytes ====

Total triangle count: 3782
Writing g:\sourceforts\acers maps\Noname.bsp
24 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (105173 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 84
Reduced 20 texdatas to 18 (460 bytes to 404)
Writing G:\SourceForts\Acers Maps\Noname.bsp
0 seconds elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1413 faces
641969 square feet [92443656.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1413 patches before subdivision
22475 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1998072, max 484
transfer lists:  15.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(87442, 88463, 19093)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4613, 3853, 843)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(471, 341, 67)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(50, 31, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0260 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  13/1024          624/49152    ( 1.3%) 
brushes                306/8192         3672/98304    ( 3.7%) 
brushsides            2094/65536       16752/524288   ( 3.2%) 
planes                 514/65536       10280/1310720  ( 0.8%) 
vertexes              2568/65536       30816/786432   ( 3.9%) 
nodes                  819/65536       26208/2097152  ( 1.2%) 
texinfos                84/12288        6048/884736   ( 0.7%) 
texdata                 18/2048          576/65536    ( 0.9%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1413/65536       79128/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              724/65536       40544/3670016  ( 1.1%) 
leaves                 833/65536       26656/2097152  ( 1.3%) 
leaffaces             1689/65536        3378/131072   ( 2.6%) 
leafbrushes            543/65536        1086/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9469/512000      37876/2048000  ( 1.8%) 
edges                 5480/256000      21920/1024000  ( 2.1%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             98/32768         980/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1788/65536        3576/131072   ( 2.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1188092/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        6056/393216   ( 1.5%) 
LDR leaf ambient       833/65536       19992/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      105173/4194304  ( 2.5%) 
==== Total Win32 BSP file data space used: 1768445 bytes ====

Total triangle count: 3782
Writing g:\sourceforts\acers maps\Noname.bsp
25 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (107387 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 203 texinfos to 101
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1437 faces
643404 square feet [92650248.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1437 patches before subdivision
22499 patches after subdivision
3 direct lights
0...1


materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (107387 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 203 texinfos to 101
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1437 faces
643404 square feet [92650248.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1437 patches before subdivision
22499 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1999344, max 484
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(87128, 88234, 19137)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4482, 3751, 831)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(449, 327, 65)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(48, 29, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                310/8192         3720/98304    ( 3.8%) 
brushsides            2118/65536       16944/524288   ( 3.2%) 
planes                 532/65536       10640/1310720  ( 0.8%) 
vertexes              2600/65536       31200/786432   ( 4.0%) 
nodes                  843/65536       26976/2097152  ( 1.3%) 
texinfos               101/12288        7272/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1437/65536       80472/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              748/65536       41888/3670016  ( 1.1%) 
leaves                 861/65536       27552/2097152  ( 1.3%) 
leaffaces             1713/65536        3426/131072   ( 2.6%) 
leafbrushes            547/65536        1094/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9661/512000      38644/2048000  ( 1.9%) 
edges                 5576/256000      22304/1024000  ( 2.2%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             98/32768         980/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1788/65536        3576/131072   ( 2.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1227540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        7167/393216   ( 1.8%) 
LDR leaf ambient       861/65536       20664/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      107387/4194304  ( 2.6%) 
==== Total Win32 BSP file data space used: 1819978 bytes ====

Total triangle count: 3830
Writing g:\sourceforts\acers maps\Noname.bsp
24 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (106834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 98
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1431 faces
642969 square feet [92587656.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1431 patches before subdivision
22493 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1998932, max 484
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(87105, 88213, 19128)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4480, 3750, 830)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(449, 326, 65)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(48, 29, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                309/8192         3708/98304    ( 3.8%) 
brushsides            2112/65536       16896/524288   ( 3.2%) 
planes                 536/65536       10720/1310720  ( 0.8%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  837/65536       26784/2097152  ( 1.3%) 
texinfos                98/12288        7056/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1431/65536       80136/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              742/65536       41552/3670016  ( 1.1%) 
leaves                 854/65536       27328/2097152  ( 1.3%) 
leaffaces             1707/65536        3414/131072   ( 2.6%) 
leafbrushes            546/65536        1092/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9613/512000      38452/2048000  ( 1.9%) 
edges                 5552/256000      22208/1024000  ( 2.2%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             98/32768         980/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1788/65536        3576/131072   ( 2.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1227540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        6867/393216   ( 1.7%) 
LDR leaf ambient       854/65536       20496/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      106834/4194304  ( 2.5%) 
==== Total Win32 BSP file data space used: 1817227 bytes ====

Total triangle count: 3818
Writing g:\sourceforts\acers maps\Noname.bsp
30 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (106834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 98
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1431 faces
643071 square feet [92602248.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1431 patches before subdivision
22493 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1998919, max 484
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(87102, 88211, 19128)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4480, 3750, 830)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(449, 326, 65)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(48, 29, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0229 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                309/8192         3708/98304    ( 3.8%) 
brushsides            2112/65536       16896/524288   ( 3.2%) 
planes                 536/65536       10720/1310720  ( 0.8%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  837/65536       26784/2097152  ( 1.3%) 
texinfos                98/12288        7056/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1431/65536       80136/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              742/65536       41552/3670016  ( 1.1%) 
leaves                 854/65536       27328/2097152  ( 1.3%) 
leaffaces             1707/65536        3414/131072   ( 2.6%) 
leafbrushes            546/65536        1092/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9613/512000      38452/2048000  ( 1.9%) 
edges                 5552/256000      22208/1024000  ( 2.2%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             98/32768         980/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1788/65536        3576/131072   ( 2.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1227540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        6867/393216   ( 1.7%) 
LDR leaf ambient       854/65536       20496/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      106834/4194304  ( 2.5%) 
==== Total Win32 BSP file data space used: 1817227 bytes ====

Total triangle count: 3818
Writing g:\sourceforts\acers maps\Noname.bsp
30 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106835 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 98
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1431 faces
643206 square feet [92621704.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1431 patches before subdivision
22493 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1998901, max 484
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(87105, 88213, 19129)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4479, 3750, 830)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(449, 326, 65)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(48, 29, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                309/8192         3708/98304    ( 3.8%) 
brushsides            2112/65536       16896/524288   ( 3.2%) 
planes                 536/65536       10720/1310720  ( 0.8%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  837/65536       26784/2097152  ( 1.3%) 
texinfos                98/12288        7056/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1431/65536       80136/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              742/65536       41552/3670016  ( 1.1%) 
leaves                 854/65536       27328/2097152  ( 1.3%) 
leaffaces             1707/65536        3414/131072   ( 2.6%) 
leafbrushes            546/65536        1092/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9613/512000      38452/2048000  ( 1.9%) 
edges                 5552/256000      22208/1024000  ( 2.2%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             98/32768         980/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1788/65536        3576/131072   ( 2.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1227540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        6867/393216   ( 1.7%) 
LDR leaf ambient       854/65536       20496/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      106835/4194304  ( 2.5%) 
==== Total Win32 BSP file data space used: 1817228 bytes ====

Total triangle count: 3818
Writing g:\sourceforts\acers maps\Noname.bsp
26 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 98
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1431 faces
643054 square feet [92599816.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1431 patches before subdivision
22493 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1998920, max 484
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(87103, 88211, 19128)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4480, 3750, 830)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(449, 326, 65)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(48, 29, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0235 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                309/8192         3708/98304    ( 3.8%) 
brushsides            2112/65536       16896/524288   ( 3.2%) 
planes                 536/65536       10720/1310720  ( 0.8%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  837/65536       26784/2097152  ( 1.3%) 
texinfos                98/12288        7056/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1431/65536       80136/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              742/65536       41552/3670016  ( 1.1%) 
leaves                 854/65536       27328/2097152  ( 1.3%) 
leaffaces             1707/65536        3414/131072   ( 2.6%) 
leafbrushes            546/65536        1092/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9613/512000      38452/2048000  ( 1.9%) 
edges                 5552/256000      22208/1024000  ( 2.2%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             98/32768         980/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1788/65536        3576/131072   ( 2.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1227540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       41224/16777216 ( 0.2%) 
entdata               [variable]        6867/393216   ( 1.7%) 
LDR leaf ambient       854/65536       20496/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      106834/4194304  ( 2.5%) 
==== Total Win32 BSP file data space used: 1817227 bytes ====

Total triangle count: 3818
Writing g:\sourceforts\acers maps\Noname.bsp
26 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 98
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 3137 visible clusters (0.00%)
Total clusters visible: 135692
Average clusters visible: 348
Building PAS...
Average clusters audible: 388
visdatasize:41224  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1431 faces
643054 square feet [92599816.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1431 patches before subdivision
22493 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6.


materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 98
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 144 visible clusters (0.00%)
Total clusters visible: 118811
Average clusters visible: 305
Building PAS...
Average clusters audible: 388
visdatasize:40778  compressed from 43568
writing g:\sourceforts\acers maps\Noname.bsp
5 minutes, 53 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 98
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 389 portalclusters
1251 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9


materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (108356 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 100
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 352 portalclusters
1116 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2150 visible clusters (0.00%)
Total clusters visible: 112330
Average clusters visible: 319
Building PAS...
Average clusters audible: 352
visdatasize:33809  compressed from 33792
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1408 faces
643203 square feet [92621280.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1408 patches before subdivision
22398 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1918577, max 456
transfer lists:  14.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(95460, 96934, 21357)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5126, 4286, 948)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(528, 386, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(58, 36, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0256 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                309/8192         3708/98304    ( 3.8%) 
brushsides            2112/65536       16896/524288   ( 3.2%) 
planes                 614/65536       12280/1310720  ( 0.9%) 
vertexes              2496/65536       29952/786432   ( 3.8%) 
nodes                  828/65536       26496/2097152  ( 1.3%) 
texinfos               100/12288        7200/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1408/65536       78848/3670016  ( 2.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              749/65536       41944/3670016  ( 1.1%) 
leaves                 846/65536       27072/2097152  ( 1.3%) 
leaffaces             1676/65536        3352/131072   ( 2.6%) 
leafbrushes            512/65536        1024/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9520/512000      38080/2048000  ( 1.9%) 
edges                 5504/256000      22016/1024000  ( 2.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             94/32768         940/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1713/65536        3426/131072   ( 2.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1238288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       33809/16777216 ( 0.2%) 
entdata               [variable]        6694/393216   ( 1.7%) 
LDR leaf ambient       846/65536       20304/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      108356/4194304  ( 2.6%) 
==== Total Win32 BSP file data space used: 1819905 bytes ====

Total triangle count: 3750
Writing g:\sourceforts\acers maps\Noname.bsp
30 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (108356 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 100
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 352 portalclusters
1116 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2150 visible clusters (0.00%)
Total clusters visible: 112330
Average clusters visible: 319
Building PAS...
Average clusters audible: 352
visdatasize:33809  compressed from 33792
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1408 faces
643203 square feet [92621280.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1408 patches before subdivision
22398 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1918428, max 456
transfer lists:  14.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(96135, 97495, 21856)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5206, 4345, 994)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(538, 393, 80)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(59, 37, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0259 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                309/8192         3708/98304    ( 3.8%) 
brushsides            2112/65536       16896/524288   ( 3.2%) 
planes                 614/65536       12280/1310720  ( 0.9%) 
vertexes              2496/65536       29952/786432   ( 3.8%) 
nodes                  828/65536       26496/2097152  ( 1.3%) 
texinfos               100/12288        7200/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1408/65536       78848/3670016  ( 2.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              749/65536       41944/3670016  ( 1.1%) 
leaves                 846/65536       27072/2097152  ( 1.3%) 
leaffaces             1676/65536        3352/131072   ( 2.6%) 
leafbrushes            512/65536        1024/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9520/512000      38080/2048000  ( 1.9%) 
edges                 5504/256000      22016/1024000  ( 2.2%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             94/32768         940/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1713/65536        3426/131072   ( 2.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1238288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       33809/16777216 ( 0.2%) 
entdata               [variable]        7278/393216   ( 1.9%) 
LDR leaf ambient       846/65536       20304/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/268      ( 0.4%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      108356/4194304  ( 2.6%) 
==== Total Win32 BSP file data space used: 1820665 bytes ====

Total triangle count: 3750
Writing g:\sourceforts\acers maps\Noname.bsp
27 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 102
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1471 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1471 patches before subdivision
22351 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2014997, max 478
transfer lists:  15.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(95578, 96723, 21544)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5106, 4237, 962)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(526, 382, 77)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(58, 36, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0266 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                326/8192         3912/98304    ( 4.0%) 
brushsides            2214/65536       17712/524288   ( 3.4%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1471/65536       82376/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              798/65536       44688/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1736/65536        3472/131072   ( 2.6%) 
leafbrushes            539/65536        1078/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             9994/512000      39976/2048000  ( 2.0%) 
edges                 5768/256000      23072/1024000  ( 2.3%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1812/65536        3624/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1245052/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7278/393216   ( 1.9%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/268      ( 0.4%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1850754 bytes ====

Total triangle count: 3902
Writing g:\sourceforts\acers maps\Noname.bsp
28 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 102
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2019505, max 478
transfer lists:  15.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(131504, 136851, 25240)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5073, 4141, 739)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(475, 322, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(52, 30, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(6, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0222 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                326/8192         3912/98304    ( 4.0%) 
brushsides            2214/65536       17712/524288   ( 3.4%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            539/65536        1078/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1812/65536        3624/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7277/393216   ( 1.9%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/268      ( 0.4%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1850699 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
26 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 102
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2019505, max 478
transfer lists:  15.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(131504, 136851, 25240)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5073, 4141, 739)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(475, 322, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(52, 30, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(6, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                326/8192         3912/98304    ( 4.0%) 
brushsides            2214/65536       17712/524288   ( 3.4%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            539/65536        1078/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1812/65536        3624/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7278/393216   ( 1.9%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/268      ( 0.4%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1850700 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
27 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 102
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2019505, max 478
transfer lists:  15.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(112817, 114423, 24331)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5423, 4376, 948)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(558, 385, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(60, 34, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0262 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                326/8192         3912/98304    ( 4.0%) 
brushsides            2214/65536       17712/524288   ( 3.4%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            539/65536        1078/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1812/65536        3624/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7278/393216   ( 1.9%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/268      ( 0.4%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1850700 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
28 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 102
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2019415, max 478
transfer lists:  15.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(113506, 114986, 24808)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5494, 4421, 980)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(567, 390, 77)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(61, 35, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0223 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                326/8192         3912/98304    ( 4.0%) 
brushsides            2214/65536       17712/524288   ( 3.4%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            539/65536        1078/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1812/65536        3624/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7888/393216   ( 2.0%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1851486 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
29 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 102
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2019415, max 478
transfer lists:  15.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(113506, 114986, 24808)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5494, 4421, 980)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(567, 390, 77)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(61, 35, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                326/8192         3912/98304    ( 4.0%) 
brushsides            2214/65536       17712/524288   ( 3.4%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes              2592/65536       31104/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            539/65536        1078/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1812/65536        3624/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7888/393216   ( 2.0%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1851486 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
28 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 211 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1974966, max 478
transfer lists:  15.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(106193, 109192, 22628)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4503, 3814, 785)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(443, 328, 60)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(45, 28, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0233 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                330/8192         3960/98304    ( 4.0%) 
brushsides            2238/65536       17904/524288   ( 3.4%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes              2612/65536       31344/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            550/65536        1100/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10056/512000      40224/2048000  ( 2.0%) 
edges                 5798/256000      23192/1024000  ( 2.3%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            108/32768        1080/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2142/65536        4284/131072   ( 3.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7888/393216   ( 2.0%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1852776 bytes ====

Total triangle count: 3922
Writing g:\sourceforts\acers maps\Noname.bsp
27 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 211 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1986395, max 478
transfer lists:  15.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(109048, 111446, 23406)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4810, 4005, 842)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(473, 345, 64)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(49, 30, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0221 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                330/8192         3960/98304    ( 4.0%) 
brushsides            2238/65536       17904/524288   ( 3.4%) 
planes                 630/65536       12600/1310720  ( 1.0%) 
vertexes              2626/65536       31512/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            548/65536        1096/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            106/32768        1060/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2010/65536        4020/131072   ( 3.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7888/393216   ( 2.0%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1852648 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
27 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 218 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2004670, max 478
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(111510, 113420, 24314)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5324, 4316, 952)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(547, 380, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(59, 34, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                330/8192         3960/98304    ( 4.0%) 
brushsides            2238/65536       17904/524288   ( 3.4%) 
planes                 640/65536       12800/1310720  ( 1.0%) 
vertexes              2618/65536       31416/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            543/65536        1086/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            101/32768        1010/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1830/65536        3660/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7888/393216   ( 2.0%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1852332 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
30 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 218 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2004670, max 478
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(110179, 112385, 23452)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5177, 4225, 889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(529, 371, 69)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(56, 33, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(6, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0248 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                330/8192         3960/98304    ( 4.0%) 
brushsides            2238/65536       17904/524288   ( 3.4%) 
planes                 640/65536       12800/1310720  ( 1.0%) 
vertexes              2618/65536       31416/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            543/65536        1086/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            101/32768        1010/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1830/65536        3660/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7638/393216   ( 1.9%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1851730 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
28 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 218 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2004670, max 478
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(110382, 112510, 23563)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5195, 4234, 895)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(531, 372, 70)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(57, 33, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(6, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0219 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                330/8192         3960/98304    ( 4.0%) 
brushsides            2238/65536       17904/524288   ( 3.4%) 
planes                 640/65536       12800/1310720  ( 1.0%) 
vertexes              2618/65536       31416/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            543/65536        1086/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            101/32768        1010/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1830/65536        3660/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        8038/393216   ( 2.0%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1852482 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
30 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 218 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2004670, max 478
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(110179, 112385, 23452)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5177, 4225, 889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(529, 371, 69)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(56, 33, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(6, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0221 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                330/8192         3960/98304    ( 4.0%) 
brushsides            2238/65536       17904/524288   ( 3.4%) 
planes                 640/65536       12800/1310720  ( 1.0%) 
vertexes              2618/65536       31416/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            543/65536        1086/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            101/32768        1010/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1830/65536        3660/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7575/393216   ( 1.9%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1851667 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
33 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 219 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643287 square feet [92633376.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1979376, max 478
transfer lists:  15.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(104642, 108249, 22176)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4530, 3834, 789)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(448, 330, 61)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(46, 29, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                331/8192         3972/98304    ( 4.0%) 
brushsides            2244/65536       17952/524288   ( 3.4%) 
planes                 642/65536       12840/1310720  ( 1.0%) 
vertexes              2622/65536       31464/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            544/65536        1088/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            102/32768        1020/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1845/65536        3690/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7570/393216   ( 1.9%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/396      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1851852 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
27 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 214 texinfos to 102
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 366 portalclusters
1159 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2642 visible clusters (0.00%)
Total clusters visible: 121638
Average clusters visible: 332
Building PAS...
Average clusters audible: 366
visdatasize:36650  compressed from 35136
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1478 faces
643362 square feet [92644128.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1478 patches before subdivision
22344 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2007635, max 478
transfer lists:  15.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(111894, 113742, 24123)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5357, 4342, 939)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(551, 382, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(59, 34, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0263 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                328/8192         3936/98304    ( 4.0%) 
brushsides            2226/65536       17808/524288   ( 3.4%) 
planes                 640/65536       12800/1310720  ( 1.0%) 
vertexes              2606/65536       31272/786432   ( 4.0%) 
nodes                  858/65536       27456/2097152  ( 1.3%) 
texinfos               102/12288        7344/884736   ( 0.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1478/65536       82768/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              805/65536       45080/3670016  ( 1.2%) 
leaves                 876/65536       28032/2097152  ( 1.3%) 
leaffaces             1743/65536        3486/131072   ( 2.7%) 
leafbrushes            541/65536        1082/131072   ( 0.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            10048/512000      40192/2048000  ( 2.0%) 
edges                 5794/256000      23176/1024000  ( 2.3%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1812/65536        3624/131072   ( 2.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1243880/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       36650/16777216 ( 0.2%) 
entdata               [variable]        7196/393216   ( 1.8%) 
LDR leaf ambient       876/65536       21024/1572864  ( 1.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/264      ( 0.4%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      113948/4194304  ( 2.7%) 
==== Total Win32 BSP file data space used: 1851150 bytes ====

Total triangle count: 3914
Writing g:\sourceforts\acers maps\Noname.bsp
27 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (133891 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 243 texinfos to 121
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 388 portalclusters
1226 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 112 visible clusters (0.00%)
Total clusters visible: 120650
Average clusters visible: 310
Building PAS...
Average clusters audible: 388
visdatasize:40916  compressed from 43456
writing g:\sourceforts\acers maps\Noname.bsp
5 minutes, 9 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1698 faces
653415 square feet [94091808.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1698 patches before subdivision
23550 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...


materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (133891 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 243 texinfos to 121
Reduced 25 texdatas to 22 (599 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 388 portalclusters
1226 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 112 visible clusters (0.00%)
Total clusters visible: 120650
Average clusters visible: 310
Building PAS...
Average clusters audible: 388
visdatasize:40916  compressed from 43456
writing g:\sourceforts\acers maps\Noname.bsp
4 minutes, 54 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
1698 faces
653415 square feet [94091808.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
1698 patches before subdivision
23550 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2233556, max 531
transfer lists:  17.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(127088, 126697, 27973)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6610, 5091, 1155)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(703, 457, 91)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(77, 41, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(9, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0227 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  21/1024         1008/49152    ( 2.1%) 
brushes                386/8192         4632/98304    ( 4.7%) 
brushsides            2670/65536       21360/524288   ( 4.1%) 
planes                 686/65536       13720/1310720  ( 1.0%) 
vertexes              2861/65536       34332/786432   ( 4.4%) 
nodes                  976/65536       31232/2097152  ( 1.5%) 
texinfos               121/12288        8712/884736   ( 1.0%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 1698/65536       95088/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1010/65536       56560/3670016  ( 1.5%) 
leaves                 998/65536       31936/2097152  ( 1.5%) 
leaffaces             1951/65536        3902/131072   ( 3.0%) 
leafbrushes            610/65536        1220/131072   ( 0.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            11724/512000      46896/2048000  ( 2.3%) 
edges                 6696/256000      26784/1024000  ( 2.6%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            108/32768        1080/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2022/65536        4044/131072   ( 3.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1340556/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       40916/16777216 ( 0.2%) 
entdata               [variable]        9301/393216   ( 2.4%) 
LDR leaf ambient       998/65536       23952/1572864  ( 1.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/388      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      133891/4194304  ( 3.2%) 
==== Total Win32 BSP file data space used: 2029878 bytes ====

Total triangle count: 4366
Writing g:\sourceforts\acers maps\Noname.bsp
34 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162046 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 289 texinfos to 156
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 542 portalclusters
1718 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 356 visible clusters (0.00%)
Total clusters visible: 225802
Average clusters visible: 416
Building PAS...
Average clusters audible: 542
visdatasize:77629  compressed from 78048
writing g:\sourceforts\acers maps\Noname.bsp
16 minutes, 46 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2228 faces
654432 square feet [94238304.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2228 patches before subdivision
25078 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3149449, max 698
transfer lists:  24.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(142710, 140619, 31722)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(7440, 5639, 1296)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(773, 501, 101)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(84, 46, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0238 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  20/1024          960/49152    ( 2.0%) 
brushes                464/8192         5568/98304    ( 5.7%) 
brushsides            3152/65536       25216/524288   ( 4.8%) 
planes                 734/65536       14680/1310720  ( 1.1%) 
vertexes              3655/65536       43860/786432   ( 5.6%) 
nodes                 1250/65536       40000/2097152  ( 1.9%) 
texinfos               156/12288       11232/884736   ( 1.3%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2228/65536      124768/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1312/65536       73472/3670016  ( 2.0%) 
leaves                1271/65536       40672/2097152  ( 1.9%) 
leaffaces             2497/65536        4994/131072   ( 3.8%) 
leafbrushes            750/65536        1500/131072   ( 1.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15520/512000      62080/2048000  ( 3.0%) 
edges                 8854/256000      35416/1024000  ( 3.5%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            147/32768        1470/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2937/65536        5874/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1429992/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       77629/16777216 ( 0.5%) 
entdata               [variable]        8783/393216   ( 2.2%) 
LDR leaf ambient      1271/65536       30504/1572864  ( 1.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/388      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      162046/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2299472 bytes ====

Total triangle count: 5902
Writing g:\sourceforts\acers maps\Noname.bsp
38 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162702 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 289 texinfos to 158
Reduced 24 texdatas to 22 (577 bytes to 521)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 549 portalclusters
1736 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 9871 visible clusters (0.00%)
Total clusters visible: 278738
Average clusters visible: 507
Building PAS...
Average clusters audible: 549
visdatasize:80318  compressed from 79056
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2223 faces
655854 square feet [94443104.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2223 patches before subdivision
25325 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3103200, max 698
transfer lists:  23.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(129340, 130736, 28963)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5970, 4777, 1112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(592, 415, 86)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(61, 37, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0255 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  20/1024          960/49152    ( 2.0%) 
brushes                466/8192         5592/98304    ( 5.7%) 
brushsides            3164/65536       25312/524288   ( 4.8%) 
planes                 736/65536       14720/1310720  ( 1.1%) 
vertexes              3671/65536       44052/786432   ( 5.6%) 
nodes                 1256/65536       40192/2097152  ( 1.9%) 
texinfos               158/12288       11376/884736   ( 1.3%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2223/65536      124488/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1314/65536       73584/3670016  ( 2.0%) 
leaves                1277/65536       40864/2097152  ( 1.9%) 
leaffaces             2498/65536        4996/131072   ( 3.8%) 
leafbrushes            747/65536        1494/131072   ( 1.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15490/512000      61960/2048000  ( 3.0%) 
edges                 8837/256000      35348/1024000  ( 3.5%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            143/32768        1430/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2871/65536        5742/131072   ( 4.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1444112/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       80318/16777216 ( 0.5%) 
entdata               [variable]        8783/393216   ( 2.2%) 
LDR leaf ambient      1277/65536       30648/1572864  ( 1.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/388      ( 0.3%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      162702/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2317429 bytes ====

Total triangle count: 5874
Writing g:\sourceforts\acers maps\Noname.bsp
31 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163763 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 280 texinfos to 156
Reduced 23 texdatas to 21 (548 bytes to 492)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 557 portalclusters
1753 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 9457 visible clusters (0.00%)
Total clusters visible: 284110
Average clusters visible: 510
Building PAS...
Average clusters audible: 556
visdatasize:82440  compressed from 80208
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2252 faces
655861 square feet [94444096.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2252 patches before subdivision
25338 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3167081, max 709
transfer lists:  24.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(130837, 132181, 29989)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6113, 4918, 1239)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(615, 439, 105)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(65, 41, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0248 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                471/8192         5652/98304    ( 5.7%) 
brushsides            3196/65536       25568/524288   ( 4.9%) 
planes                 740/65536       14800/1310720  ( 1.1%) 
vertexes              3705/65536       44460/786432   ( 5.7%) 
nodes                 1260/65536       40320/2097152  ( 1.9%) 
texinfos               156/12288       11232/884736   ( 1.3%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2252/65536      126112/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1321/65536       73976/3670016  ( 2.0%) 
leaves                1278/65536       40896/2097152  ( 2.0%) 
leaffaces             2527/65536        5054/131072   ( 3.9%) 
leafbrushes            764/65536        1528/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15654/512000      62616/2048000  ( 3.1%) 
edges                 8919/256000      35676/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            153/32768        1530/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3039/65536        6078/131072   ( 4.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1449052/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       82440/16777216 ( 0.5%) 
entdata               [variable]       11116/393216   ( 2.8%) 
LDR leaf ambient      1278/65536       30672/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      163763/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2332257 bytes ====

Total triangle count: 5954
Writing g:\sourceforts\acers maps\Noname.bsp
32 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165410 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 300 texinfos to 156
Reduced 23 texdatas to 21 (548 bytes to 492)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 553 portalclusters
1717 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 9651 visible clusters (0.00%)
Total clusters visible: 279516
Average clusters visible: 505
Building PAS...
Average clusters audible: 552
visdatasize:81901  compressed from 79632
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2246 faces
655938 square feet [94455168.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2246 patches before subdivision
25324 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3149611, max 704
transfer lists:  24.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(130315, 131624, 29898)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6114, 4920, 1239)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(614, 439, 105)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(65, 41, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0257 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  20/1024          960/49152    ( 2.0%) 
brushes                474/8192         5688/98304    ( 5.8%) 
brushsides            3214/65536       25712/524288   ( 4.9%) 
planes                 752/65536       15040/1310720  ( 1.1%) 
vertexes              3679/65536       44148/786432   ( 5.6%) 
nodes                 1274/65536       40768/2097152  ( 1.9%) 
texinfos               156/12288       11232/884736   ( 1.3%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2246/65536      125776/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1318/65536       73808/3670016  ( 2.0%) 
leaves                1295/65536       41440/2097152  ( 2.0%) 
leaffaces             2512/65536        5024/131072   ( 3.8%) 
leafbrushes            769/65536        1538/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15606/512000      62424/2048000  ( 3.0%) 
edges                 8889/256000      35556/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            149/32768        1490/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1449252/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       81901/16777216 ( 0.5%) 
entdata               [variable]       15535/393216   ( 4.0%) 
LDR leaf ambient      1295/65536       31080/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      165410/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2338646 bytes ====

Total triangle count: 5930
Writing g:\sourceforts\acers maps\Noname.bsp
31 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163888 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 292 texinfos to 155
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 588 portalclusters
1923 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 10137 visible clusters (0.00%)
Total clusters visible: 316521
Average clusters visible: 538
Building PAS...
Average clusters audible: 587
visdatasize:91682  compressed from 94080
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2272 faces
654984 square feet [94317752.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2272 patches before subdivision
25330 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3239558, max 735
transfer lists:  24.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(510117, 277483, 35964)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16549, 8169, 1341)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1545, 678, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(159, 61, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(17, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0229 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  19/1024          912/49152    ( 1.9%) 
brushes                474/8192         5688/98304    ( 5.8%) 
brushsides            3214/65536       25712/524288   ( 4.9%) 
planes                 756/65536       15120/1310720  ( 1.2%) 
vertexes              3851/65536       46212/786432   ( 5.9%) 
nodes                 1271/65536       40672/2097152  ( 1.9%) 
texinfos               155/12288       11160/884736   ( 1.3%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2272/65536      127232/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1315/65536       73640/3670016  ( 2.0%) 
leaves                1291/65536       41312/2097152  ( 2.0%) 
leaffaces             2542/65536        5084/131072   ( 3.9%) 
leafbrushes            797/65536        1594/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15753/512000      63012/2048000  ( 3.1%) 
edges                 8961/256000      35844/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            157/32768        1570/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3102/65536        6204/131072   ( 4.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1431628/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       91682/16777216 ( 0.5%) 
entdata               [variable]       15420/393216   ( 3.9%) 
LDR leaf ambient      1291/65536       30984/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      163888/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2333502 bytes ====

Total triangle count: 6030
Writing g:\sourceforts\acers maps\Noname.bsp
32 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165200 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 295 texinfos to 157
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 578 portalclusters
1848 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 9403 visible clusters (0.00%)
Total clusters visible: 305271
Average clusters visible: 528
Building PAS...
Average clusters audible: 577
visdatasize:89008  compressed from 92480
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2288 faces
655001 square feet [94320240.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2288 patches before subdivision
25316 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3234833, max 733
transfer lists:  24.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(509608, 277011, 35871)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16595, 8187, 1345)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1546, 677, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(159, 61, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(17, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0248 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  19/1024          912/49152    ( 1.9%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3238/65536       25904/524288   ( 4.9%) 
planes                 764/65536       15280/1310720  ( 1.2%) 
vertexes              3820/65536       45840/786432   ( 5.8%) 
nodes                 1258/65536       40256/2097152  ( 1.9%) 
texinfos               157/12288       11304/884736   ( 1.3%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2288/65536      128128/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1327/65536       74312/3670016  ( 2.0%) 
leaves                1278/65536       40896/2097152  ( 2.0%) 
leaffaces             2560/65536        5120/131072   ( 3.9%) 
leafbrushes            809/65536        1618/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15877/512000      63508/2048000  ( 3.1%) 
edges                 9029/256000      36116/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            157/32768        1570/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3111/65536        6222/131072   ( 4.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1431060/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       89008/16777216 ( 0.5%) 
entdata               [variable]       15420/393216   ( 3.9%) 
LDR leaf ambient      1278/65536       30672/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      165200/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2333014 bytes ====

Total triangle count: 6074
Writing g:\sourceforts\acers maps\Noname.bsp
35 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165200 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 295 texinfos to 157
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 578 portalclusters
1848 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 9403 visible clusters (0.00%)
Total clusters visible: 305271
Average clusters visible: 528
Building PAS...
Average clusters audible: 577
visdatasize:89008  compressed from 92480
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2288 faces
655001 square feet [94320240.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2288 patches before subdivision
25316 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3234833, max 733
transfer lists:  24.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(509608, 277011, 35871)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16595, 8187, 1345)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1546, 677, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(159, 61, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(17, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0253 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  19/1024          912/49152    ( 1.9%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3238/65536       25904/524288   ( 4.9%) 
planes                 764/65536       15280/1310720  ( 1.2%) 
vertexes              3820/65536       45840/786432   ( 5.8%) 
nodes                 1258/65536       40256/2097152  ( 1.9%) 
texinfos               157/12288       11304/884736   ( 1.3%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2288/65536      128128/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1327/65536       74312/3670016  ( 2.0%) 
leaves                1278/65536       40896/2097152  ( 2.0%) 
leaffaces             2560/65536        5120/131072   ( 3.9%) 
leafbrushes            809/65536        1618/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15877/512000      63508/2048000  ( 3.1%) 
edges                 9029/256000      36116/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            157/32768        1570/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3111/65536        6222/131072   ( 4.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1431060/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       89008/16777216 ( 0.5%) 
entdata               [variable]       15414/393216   ( 3.9%) 
LDR leaf ambient      1278/65536       30672/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      165200/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2333008 bytes ====

Total triangle count: 6074
Writing g:\sourceforts\acers maps\Noname.bsp
36 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165200 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 295 texinfos to 157
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 578 portalclusters
1848 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 9403 visible clusters (0.00%)
Total clusters visible: 305271
Average clusters visible: 528
Building PAS...
Average clusters audible: 577
visdatasize:89008  compressed from 92480
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2288 faces
655001 square feet [94320240.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2288 patches before subdivision
25316 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3234833, max 733
transfer lists:  24.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(509608, 277011, 35871)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16595, 8187, 1345)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1546, 677, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(159, 61, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(17, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  19/1024          912/49152    ( 1.9%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3238/65536       25904/524288   ( 4.9%) 
planes                 764/65536       15280/1310720  ( 1.2%) 
vertexes              3820/65536       45840/786432   ( 5.8%) 
nodes                 1258/65536       40256/2097152  ( 1.9%) 
texinfos               157/12288       11304/884736   ( 1.3%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2288/65536      128128/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1327/65536       74312/3670016  ( 2.0%) 
leaves                1278/65536       40896/2097152  ( 2.0%) 
leaffaces             2560/65536        5120/131072   ( 3.9%) 
leafbrushes            809/65536        1618/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15877/512000      63508/2048000  ( 3.1%) 
edges                 9029/256000      36116/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            157/32768        1570/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3111/65536        6222/131072   ( 4.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1431060/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       89008/16777216 ( 0.5%) 
entdata               [variable]       15414/393216   ( 3.9%) 
LDR leaf ambient      1278/65536       30672/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      165200/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2333008 bytes ====

Total triangle count: 6074
Writing g:\sourceforts\acers maps\Noname.bsp
35 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165200 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 295 texinfos to 157
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 578 portalclusters
1848 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...


Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
No vis information, direct lighting only.
2288 faces
655001 square feet [94320240.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
8 direct lights
0...1...


materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165600 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 300 texinfos to 159
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 545 portalclusters
1693 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 8746 visible clusters (0.00%)
Total clusters visible: 272471
Average clusters visible: 499
Building PAS...
Average clusters audible: 544
visdatasize:79637  compressed from 78480
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2258 faces
655938 square feet [94455144.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2258 patches before subdivision
25224 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3142851, max 704
transfer lists:  24.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(518852, 284794, 37972)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16218, 8134, 1387)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1512, 676, 114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(156, 61, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(17, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  19/1024          912/49152    ( 1.9%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3238/65536       25904/524288   ( 4.9%) 
planes                 770/65536       15400/1310720  ( 1.2%) 
vertexes              3690/65536       44280/786432   ( 5.6%) 
nodes                 1251/65536       40032/2097152  ( 1.9%) 
texinfos               159/12288       11448/884736   ( 1.3%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2258/65536      126448/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1325/65536       74200/3670016  ( 2.0%) 
leaves                1271/65536       40672/2097152  ( 1.9%) 
leaffaces             2522/65536        5044/131072   ( 3.8%) 
leafbrushes            780/65536        1560/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15715/512000      62860/2048000  ( 3.1%) 
edges                 8958/256000      35832/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            151/32768        1510/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3021/65536        6042/131072   ( 4.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1444924/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       79637/16777216 ( 0.5%) 
entdata               [variable]       15411/393216   ( 3.9%) 
LDR leaf ambient      1271/65536       30504/1572864  ( 1.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      165600/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2332888 bytes ====

Total triangle count: 5980
Writing g:\sourceforts\acers maps\Noname.bsp
34 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163678 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 287 texinfos to 152
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 616 portalclusters
1970 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 10911 visible clusters (0.00%)
Total clusters visible: 345073
Average clusters visible: 560
Building PAS...
Average clusters audible: 615
visdatasize:99658  compressed from 98560
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2315 faces
654065 square feet [94185360.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2315 patches before subdivision
25265 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3298838, max 761
transfer lists:  25.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(494809, 266937, 33875)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17039, 8332, 1337)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1587, 689, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(165, 63, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(18, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0246 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3238/65536       25904/524288   ( 4.9%) 
planes                 688/65536       13760/1310720  ( 1.0%) 
vertexes              3899/65536       46788/786432   ( 5.9%) 
nodes                 1260/65536       40320/2097152  ( 1.9%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2315/65536      129640/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1318/65536       73808/3670016  ( 2.0%) 
leaves                1279/65536       40928/2097152  ( 2.0%) 
leaffaces             2598/65536        5196/131072   ( 4.0%) 
leafbrushes            843/65536        1686/131072   ( 1.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15990/512000      63960/2048000  ( 3.1%) 
edges                 9079/256000      36316/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            164/32768        1640/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3228/65536        6456/131072   ( 4.9%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1414464/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       99658/16777216 ( 0.6%) 
entdata               [variable]       15298/393216   ( 3.9%) 
LDR leaf ambient      1279/65536       30696/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      163678/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2326672 bytes ====

Total triangle count: 6162
Writing g:\sourceforts\acers maps\Noname.bsp
34 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163678 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 287 texinfos to 152
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 616 portalclusters
1970 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 10911 visible clusters (0.00%)
Total clusters visible: 345073
Average clusters visible: 560
Building PAS...
Average clusters audible: 615
visdatasize:99658  compressed from 98560
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2315 faces
654065 square feet [94185360.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2315 patches before subdivision
25265 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3298838, max 761
transfer lists:  25.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(494809, 266937, 33875)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17039, 8332, 1337)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1587, 689, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(165, 63, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(18, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3238/65536       25904/524288   ( 4.9%) 
planes                 688/65536       13760/1310720  ( 1.0%) 
vertexes              3899/65536       46788/786432   ( 5.9%) 
nodes                 1260/65536       40320/2097152  ( 1.9%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2315/65536      129640/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1318/65536       73808/3670016  ( 2.0%) 
leaves                1279/65536       40928/2097152  ( 2.0%) 
leaffaces             2598/65536        5196/131072   ( 4.0%) 
leafbrushes            843/65536        1686/131072   ( 1.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15990/512000      63960/2048000  ( 3.1%) 
edges                 9079/256000      36316/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            164/32768        1640/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3228/65536        6456/131072   ( 4.9%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1414464/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       99658/16777216 ( 0.6%) 
entdata               [variable]       15298/393216   ( 3.9%) 
LDR leaf ambient      1279/65536       30696/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      163678/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2326672 bytes ====

Total triangle count: 6162
Writing g:\sourceforts\acers maps\Noname.bsp
34 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163678 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 288 texinfos to 152
Reduced 25 texdatas to 22 (584 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 616 portalclusters
1970 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 10911 visible clusters (0.00%)
Total clusters visible: 345073
Average clusters visible: 560
Building PAS...
Average clusters audible: 615
visdatasize:99658  compressed from 98560
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2315 faces
654065 square feet [94185440.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2315 patches before subdivision
25265 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3298470, max 761
transfer lists:  25.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(494780, 266922, 33870)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17039, 8332, 1337)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1587, 689, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(165, 63, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(18, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0233 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                483/8192         5796/98304    ( 5.9%) 
brushsides            3313/65536       26504/524288   ( 5.1%) 
planes                 728/65536       14560/1310720  ( 1.1%) 
vertexes              3904/65536       46848/786432   ( 6.0%) 
nodes                 1260/65536       40320/2097152  ( 1.9%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2315/65536      129640/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1318/65536       73808/3670016  ( 2.0%) 
leaves                1279/65536       40928/2097152  ( 2.0%) 
leaffaces             2598/65536        5196/131072   ( 4.0%) 
leafbrushes            843/65536        1686/131072   ( 1.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            16010/512000      64040/2048000  ( 3.1%) 
edges                 9089/256000      36356/1024000  ( 3.6%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            174/32768        1740/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3336/65536        6672/131072   ( 5.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1414464/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       99658/16777216 ( 0.6%) 
entdata               [variable]       15298/393216   ( 3.9%) 
LDR leaf ambient      1279/65536       30696/1572864  ( 2.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      163678/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2328628 bytes ====

Total triangle count: 6182
Writing g:\sourceforts\acers maps\Noname.bsp
35 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (164334 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 288 texinfos to 152
Reduced 25 texdatas to 22 (584 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 610 portalclusters
1949 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 10843 visible clusters (0.00%)
Total clusters visible: 336825
Average clusters visible: 552
Building PAS...
Average clusters audible: 609
visdatasize:98641  compressed from 97600
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2308 faces
654065 square feet [94185440.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2308 patches before subdivision
25230 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3287569, max 758
transfer lists:  25.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(494834, 266935, 33863)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17024, 8326, 1335)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1587, 689, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(164, 62, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(18, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                483/8192         5796/98304    ( 5.9%) 
brushsides            3313/65536       26504/524288   ( 5.1%) 
planes                 726/65536       14520/1310720  ( 1.1%) 
vertexes              3889/65536       46668/786432   ( 5.9%) 
nodes                 1252/65536       40064/2097152  ( 1.9%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2308/65536      129248/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1317/65536       73752/3670016  ( 2.0%) 
leaves                1271/65536       40672/2097152  ( 1.9%) 
leaffaces             2587/65536        5174/131072   ( 3.9%) 
leafbrushes            830/65536        1660/131072   ( 1.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15987/512000      63948/2048000  ( 3.1%) 
edges                 9074/256000      36296/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            174/32768        1740/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3333/65536        6666/131072   ( 5.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1412248/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       98641/16777216 ( 0.6%) 
entdata               [variable]       15298/393216   ( 3.9%) 
LDR leaf ambient      1271/65536       30504/1572864  ( 1.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      164334/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2324473 bytes ====

Total triangle count: 6168
Writing g:\sourceforts\acers maps\Noname.bsp
33 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\sourceforts\materials
Loading G:\SourceForts\Acers Maps\Noname.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SourceForts\Acers Maps\Noname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (164334 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 288 texinfos to 153
Reduced 24 texdatas to 22 (562 bytes to 506)
Writing G:\SourceForts\Acers Maps\Noname.bsp
1 second elapsed



4 threads
reading g:\sourceforts\acers maps\Noname.bsp
reading g:\sourceforts\acers maps\Noname.prt
 610 portalclusters
1949 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 10824 visible clusters (0.00%)
Total clusters visible: 336588
Average clusters visible: 551
Building PAS...
Average clusters audible: 609
visdatasize:98644  compressed from 97600
writing g:\sourceforts\acers maps\Noname.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\nicknick565\sourcesdk\bin\ep1\bin\lights.rad.
Loading g:\sourceforts\acers maps\Noname.bsp
2308 faces
654065 square feet [94185368.00 square inches]
1 displacements
112614 square feet [16216449.00 square inches]
2308 patches before subdivision
25150 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3285996, max 758
transfer lists:  25.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(494766, 266927, 33862)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16995, 8315, 1333)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1585, 689, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(164, 62, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(18, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3238/65536       25904/524288   ( 4.9%) 
planes                 686/65536       13720/1310720  ( 1.0%) 
vertexes              3884/65536       46608/786432   ( 5.9%) 
nodes                 1252/65536       40064/2097152  ( 1.9%) 
texinfos               153/12288       11016/884736   ( 1.2%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       70271/0           70271/0        ( 0.0%) 
faces                 2308/65536      129248/3670016  ( 3.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1317/65536       73752/3670016  ( 2.0%) 
leaves                1271/65536       40672/2097152  ( 1.9%) 
leaffaces             2587/65536        5174/131072   ( 3.9%) 
leafbrushes            830/65536        1660/131072   ( 1.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15967/512000      63868/2048000  ( 3.1%) 
edges                 9064/256000      36256/1024000  ( 3.5%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            164/32768        1640/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3225/65536        6450/131072   ( 4.9%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1410224/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       98644/16777216 ( 0.6%) 
entdata               [variable]       15298/393216   ( 3.9%) 
LDR leaf ambient      1271/65536       30504/1572864  ( 1.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/516      ( 0.2%) 
pakfile               [variable]       20255/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      164334/4194304  ( 3.9%) 
==== Total Win32 BSP file data space used: 2320568 bytes ====

Total triangle count: 6148
Writing g:\sourceforts\acers maps\Noname.bsp
33 seconds elapsed
