"lang" { "Language" "English" "Tokens" { "hl2_AmmoFull" "FULL" "HL2_357Handgun" ".357 MAGNUM" "HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "HL2_Bugbait" "PHEROPOD\n(BUGBAIT)" "HL2_Crossbow" "CROSSBOW" "HL2_Crowbar" "CROWBAR" "HL2_Grenade" "GRENADE" "HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "HL2_Pistol" "9MM PISTOL" "HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "HL2_Shotgun" "SHOTGUN" "HL2_SMG1" "SMG\n(SUBMACHINE GUN)" "HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)" "HL2_StunBaton" "STUNSTICK" "HL2_357Handgun_Menu" ".357 MAGNUM" "HL2_Pulse_Rifle_Menu" "PULSE RIFLE" "HL2_Crossbow_Menu" "CROSSBOW" "HL2_Crowbar_Menu" "CROWBAR" "HL2_Grenade_Menu" "GRENADE" "HL2_GravityGun_Menu" "GRAVITY GUN" "HL2_Pistol_Menu" "9MM PISTOL" "HL2_RPG_Menu" "RPG" "HL2_Shotgun_Menu" "SHOTGUN" "HL2_SMG1_Menu" "SMG" "HL2_SLAM_Menu" "S.L.A.M" "HL2_StunBaton_Menu" "STUNSTICK" "ScoreBoard_Player" "%s1 - %s2 player" "ScoreBoard_Players" "%s1 - %s2 players" "ScoreBoard_Deathmatch" "Construct" "ScoreBoard_TeamDeathmatch" "Construct" "Playerid_sameteam" "Friend: %s1 Health: %s2" "Playerid_diffteam" "Enemy: %s1" "Playerid_noteam" "%s1 Health:%s2" "Team" "%s1 Team" "Flag_touched" "Flag Touched!" "Flag_Captured" "Enemy Flag Captured!" "Unfreeze_eblock" "Enemy Block Unfrozen!" "Captured_eblock" "Block Captured!" "Weapon_suicide" "Weapon Suicide" "World_suicide" "World Suicide" "Removed_beacon" "Enemy Beacon Destroyed!" "Killed_enemy" "Enemy Killed !" "Fort_defended" "Fort Defended!" "Engineer_stoped" "Enemy engineer stopped!" "Heal_player" "Medic Bonus!" "Repair_block" "Block Repair!" "Flag_carrier" "Flag Carrier!" "Flag_retrieval" "Flag Retrieval!" "Flag_pickedup" "Flag Pickup!" "Combat_build" "Combat Build!" "Engineer_defended" "Engineer Defended!" "Enemy_flag_def" "Enemy Flag Defense Unfreeze!" "Picked_under_fire" "Flag Pickup Under Fire!" "Died_while_escorting" "Died While Escorting!" "Ally_defended" "Ally Defended!" "Enemy_damaged" "Enemy Damaged!" "Block_damaged" "Enemy Fort Damaged!" "Noevent" " ??? " "Power_CoreExploded" "Enemy Core Overloaded!" "Power_CoreActivated" "Enemy Core Retrieved!" "Cstrike_Spec_Ter_Score" "Red" "Cstrike_Spec_CT_Score" "Blue" "Flag_carried" "You have the flag!" "RedFlag_Base" "Red Flag : Base" "RedFlag_Dropped" "Red Flag : Dropped" "RedFlag_Taken" "Red Flag : Taken By %s1" "BlueFlag_Base" "Blue Flag : Base" "BlueFlag_Dropped" "Blue Flag : Dropped" "BlueFlag_Taken" "Blue Flag : Taken By %s1" "Block_CantTake" "You can't take this block" "Block_Already_In_Use" "This block is already being manipulated!" "Block_Nofreeze" "You're not allowed to freeze this object here" "Block_WaitFreeze" "Please wait to unfreeze another object." "Block_health" "Block Health: %s1" "Object_Frozen" "Object Frozen" "Object_Unfrozen" "Object Unfrozen" "Game_connected" "%s1 connected" "Game_disconnected" "%s1 has left the game" "Cannot_Be_Spectator" "This server does not allow spectating" "round_restart_in_sec" "The round will restart in %s1 second" "round_restart_in_secs" "The round will restart in %s1 seconds" "game_restart_in_sec" "The game will restart in %s1 second" "game_restart_in_secs" "The game will restart in %s1 seconds" "game_switch_in_sec" "Switching teams! The game will restart in %s1 second" "game_switch_in_secs" "Switching teams! The game will restart in %s1 seconds" "game_scramble_in_sec" "Scrambling the teams! The game will restart in %s1 second" "game_scramble_in_secs" "Scrambling the teams! The game will restart in %s1 seconds" "game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds." "game_player_was_team_balanced" "%s1 was moved to the other team for game balance" "game_idle_kick" "%s1 has been idle for too long and has been kicked" "clan_ready_rules" "WTF?" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "HL2MP_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "HL2MP_Chat_Team" "(TEAM) %s1 : %s2" "HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "HL2MP_Chat_Spec" "(Spectator) %s1 : %s2" "HL2MP_Chat_All" "%s1 : %s2" "HL2MP_Chat_AllDead" "*DEAD* %s1 : %s2" "HL2MP_Chat_AllSpec" "*SPEC* %s1 : %s2" "HL2MP_Name_Change" "* %s1 changed name to %s2" "CNS_KILL_1_NAME" "First blood" "CNS_KILL_1_DESC" "Kill your first enemy" "CNS_KILL_25_NAME" "Just point and shoot..." "CNS_KILL_25_DESC" "Kill 25 enemies" "CNS_KILL_100_NAME" "Centurion" "CNS_KILL_100_DESC" "Kill 100 enemies" "CNS_KILL_500_NAME" "Force to be reckoned with" "CNS_KILL_500_DESC" "Kill 500 enemies" "CNS_KILL_1000_NAME" "Genuine threat" "CNS_KILL_1000_DESC" "Kill 1000 enemies" "CNS_KILL_2000_NAME" "Battle-hardened" "CNS_KILL_2000_DESC" "Kill 2000 enemies" "CNS_KILL_4000_NAME" "Weapon of mass-destruction" "CNS_KILL_4000_DESC" "Kill 4000 enemies" "CNS_KILL_FF_NAME" "First foundation" "CNS_KILL_FF_DESC" "Freeze your first block in place" "GameUI_Achievement_Awarded" "Achievement Unlocked" "GameUI_Achievement_Progress" "Achievement Progress" "GameUI_Achievement_Progress_Fmt" "%s1 (%s2/%s3)" "GameUI_Achievement_Locked" "Locked" "GameUI_Achievement_Unlocked" "Unlocked" "GameUI_Achievements_Title" "My Achievements" "GameUI_Achievements_SteamRequired_Title" "Steam Login Required" "GameUI_Achievements_SteamRequired_Message" "You must be logged in to Steam to unlock or view Achievements." "GameUI_Achievements_ContrackRequired_Title" "Contrack Connection Required" "GameUI_Achievements_ContrackRequired_Message" "You must be connected to Contrack to unlock or view Achievements." "GameUI_Achievements_EnterGameToSeeProgress" "Enter game to see progress" "GameUI_Achievement_Points" "%s1G" "GameUI_Achievement_Menu_Range" "%s1 of %s2" "GameUI_Achievements_Earned" "Achievements Earned:" } }