WeaponData { // Weapon characteristics: "Damage" "22" "Bullets" "9" "CycleTime" "0.85" "BuiltRightHanded" "1" "fov" "54" // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SDK_Weapon_Shotgun" "viewmodel" "models/weapons/v_mac.mdl" "playermodel" "models/weapons/w_mac10.mdl" "PlayerAnimationExtension" "m3s90" "bucket" "0" "bucket_position" "1" "clip_size" "36" "NumClips" "4" "primary_ammo" "shotgun" "secondary_ammo" "None" "weight" "20" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_M3.Single" special3 Default.Zoom } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "b" } "weapon_s" { "font" "WeaponIconsSelected" "character" "b" } "ammo" { "font" "WeaponIcons" "character" "s" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-13 -3 -13" Maxs "26 10 -3" } World { Mins "-9 -8 -5" Maxs "28 9 9" } } }