// -------------------------- // Physics Cannon // -------------------------- "Weapon_PhysCannon.Launch" { "channel" "CHAN_WEAPON" "volume" "0.57" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "110,120" "rndwave" { "wave" ")weapons/physcannon/superphys_launch1.wav" "wave" ")weapons/physcannon/superphys_launch2.wav" "wave" ")weapons/physcannon/superphys_launch4.wav" } } "Weapon_PhysCannon.Charge" { "channel" "CHAN_ITEM" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_charge.wav" } "Weapon_PhysCannon.Repair" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "weapons/gauss/chargeloop.wav" } "Weapon_PhysCannon.Freeze" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/energy/electric_loop.wav" } "Weapon_PhysCannon.DryFire" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_dryfire.wav" } "Weapon_PhysCannon.Pickup" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_105dB" "wave" ")weapons/physcannon/physcannon_pickup.wav" } "Weapon_PhysCannon.OpenClaws" { "channel" "CHAN_VOICE" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_claws_open.wav" } "Weapon_PhysCannon.CloseClaws" { "channel" "CHAN_VOICE" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_claws_close.wav" } "Weapon_PhysCannon.Drop" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_105dB" "wave" ")weapons/physcannon/physcannon_drop.wav" } "Weapon_PhysCannon.HoldSound" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/physcannon/hold_loop.wav" } "Weapon_PhysCannon.TooHeavy" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" "weapons/physcannon/physcannon_tooheavy.wav" } // -------------------------- // MP5 // -------------------------- "Weapon_MP5Navy.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.64" "pitch" "PITCH_NORM" "wave" ")weapons/mp5navy/mp5-1.wav" } "Weapon_MP5Navy.Clipout" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/mp5navy/mp5_clipout.wav" } "Weapon_MP5Navy.Clipin" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/mp5navy/mp5_clipin.wav" } "Weapon_MP5Navy.Slideback" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/mp5navy/mp5_slideback.wav" } // -------------------------- // Grenade // -------------------------- //DEAGLE "Weapon_DEagle.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" ")weapons/DEagle/deagle-1.wav" } "Weapon_DEagle.Clipout" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/DEagle/de_clipout.wav" } "Weapon_DEagle.Clipin" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/DEagle/de_clipin.wav" } "Weapon_DEagle.Deploy" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/DEagle/de_deploy.wav" } "Weapon_DEagle.Slideback" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/DEagle/de_slideback.wav" } "Default.PullPin_Grenade" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/pinpull.wav" } "Grenade.Bounce" { "channel" "CHAN_VOICE" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/hegrenade/he_bounce-1.wav" } "BaseGrenade.Explode" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_100dB" "pitch" "80,120" "rndwave" { "wave" "^weapons/hegrenade/explode3.wav" "wave" "^weapons/hegrenade/explode4.wav" "wave" "^weapons/hegrenade/explode5.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "80,110" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" } } "WaterExplosionEffect.Sound" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "80,130" "rndwave" { "wave" "^weapons/underwater_explode3.wav" "wave" "^weapons/underwater_explode4.wav" } } "BaseGrenade.StopSounds" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "BaseGrenade.BounceSound" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/slam/bounce1.wav" } // -------------------------- // M3SUPER90 // -------------------------- "Weapon_M3.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.48" "pitch" "PITCH_NORM" "wave" ")weapons/m3/m3-1.wav" } "Weapon_M3.Insertshell" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/m3/m3_insertshell.wav" } "Weapon_M3.Pump" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/m3/m3_pump.wav" } // ******* // BULLETS "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "0.5, 0.6" "soundlevel" "SNDLVL_80dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } "FuncTank.Fire" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "100, 120" "rndwave" { "wave" "weapons/ar1/ar1_1.wav" "wave" "weapons/ar1/ar1_2.wav" } } "Weapon_functank.Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/ar1/ar1_dist1.wav" } // weapon_crowbar.txt "Weapon_Crowbar.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_105dB" "pitch" "95,100" "wave" "weapons/iceaxe/iceaxe_swing1.wav" } "Weapon_Crowbar.Melee_Hit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_105dB" "pitch" "98,102" "rndwave" { "wave" "physics/flesh/flesh_impact_bullet3.wav" "wave" "physics/flesh/flesh_impact_bullet4.wav" "wave" "physics/flesh/flesh_impact_bullet5.wav" } } "Weapon_Crowbar.Melee_HitWorld" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_90dB" "pitch" "90,120" "rndwave" { "wave" "weapons/crowbar/crowbar_impact1.wav" "wave" "weapons/crowbar/crowbar_impact2.wav" } } // ************** // BASE CHARACTER "GenericNPC.GunSound" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "rndwave" { "wave" "^weapons/ar1/ar1_dist1.wav" "wave" "^weapons/ar1/ar1_dist1.wav" "wave" "^weapons/ar1/ar1_dist2.wav" } } "Grenade.Blip" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_70dB" "wave" "weapons/grenade/tick1.wav" }