"lang" 
{ 
"Language" "French" 
"Tokens" 
{ 

"hl2_AmmoFull"			"FULL"

"HL2_357Handgun"	".357 MAGNUM"
"HL2_Pulse_Rifle"	"MILICE STANDARD\n(FUSIL A IMPULSIONS)"
"HL2_Bugbait"		"PHEROPODE\n(APPAT A INSECTE)"
"HL2_Crossbow"		"ARBALETTE"
"HL2_Crowbar"		"PIED DE BICHE"
"HL2_Grenade"		"GRENADE"
"HL2_GravityGun"	"PISTOLET ENERGETIQUE POINT ZERO\n(PISTOLET ANTI-GRAVITE)"
"HL2_Pistol"		"PISTOLET 9MM"
"HL2_RPG"		"LANCE-ROQUETTE"
"HL2_Shotgun"		"FUSIL A POMPE"
"HL2_SMG1"		"PM\n(PISTOLET MITRAILLEUR)"
"HL2_SLAM"		"MINI-BOMBE"
"HL2_StunBaton"		"MATRAQUE ELECTRIQUE"

"HL2_357Handgun_Menu"	".357 MAGNUM"
"HL2_Pulse_Rifle_Menu"	"PULSE RIFLE"
"HL2_Crossbow_Menu"	"CROSSBOW"
"HL2_Crowbar_Menu"	"CROWBAR"
"HL2_Grenade_Menu"	"GRENADE"
"HL2_GravityGun_Menu"	"GRAVITY GUN"
"HL2_Pistol_Menu"	"9MM PISTOL"
"HL2_RPG_Menu"		"RPG"
"HL2_Shotgun_Menu"	"SHOTGUN"
"HL2_SMG1_Menu"		"SMG"
"HL2_SLAM_Menu"		"S.L.A.M"
"HL2_StunBaton_Menu"	"STUNSTICK"

"ScoreBoard_Player"		"%s1    -   %s2 joueur"
"ScoreBoard_Players"		"%s1    -   %s2 joueurs"
"ScoreBoard_Deathmatch"		"SourceForts"
"ScoreBoard_TeamDeathmatch"	"SourceForts"
"Playerid_sameteam"		"Ami: %s1 Santé: %s2"
"Playerid_diffteam"		"Ennemi: %s1"
"Playerid_noteam"		"%s1 Santé:%s2"
"Team"				"Equipe %s1"

"Cstrike_Spec_Ter_Score"	"Rouge"
"Cstrike_Spec_CT_Score"		"Bleue"

"TeamScore"				"%s2  %s1"

"Game_connected"			"%s1 connecté"
"Game_disconnected"			"%s1 a quitté le jeu"
"Cannot_Be_Spectator"			"Le mode Spectateur n'est pas disponible sur ce serveur"

// SF Specifics
"Flag_touched"				"Drapeau Pris!"
"Flag_Captured"				"Drapeau Ennemi Capturé!"
"Unfreeze_eblock"			"Bloc ennemi capturé!"
"Captured_eblock"			"Bloc Capturé!"
"Weapon_suicide"			"Suicide"
"World_suicide" 			"Suicide Collectif"
"Removed_beacon"			"Beacon Ennemi Détruit!"
"Killed_enemy"				"Ennemi Tué !"
"Fort_defended"				"Fort Défendu!"
"Engineer_stoped"			"Ingénieur Ennemi arreté!"
"Heal_player"				"Bonus Médical!"
"Repair_block"				"Réparation du Bloc!"
"Flag_carrier"				"Porteur du Drapeau!"
"Flag_retrieval"			"Drapeau Récupéré!"
"Flag_pickedup"				"Drapeau Ramassé!"
"Combat_build"				"Combat Construction!"
"Engineer_defended"			"Ingénieur Défendu!"
"Enemy_flag_def"			"Défense du Drapeau Ennemi Dégelée!"
"Picked_under_fire"			"Drapeau Ramassé sous le Feu Ennemi!"
"Died_while_escorting"			"Mort pendant l'escorte!" or "Mort en escortant"
"Ally_defended"				"Allié Défendu!"
"Enemy_damaged"				"Ennemi Blessé!"
"Block_damaged"				"Fort Ennemi Endomagé!"
"Noevent"				" ??? "
"Build_Phase"				"Phase de Construction"
"Combat_Phase"				"Phase de Combat"

"Power_CoreExploded"			"Noyau Ennemi Surchargé!"
"Power_CoreActivated"			"Noyau Ennemi Sauvé!"

"Flag_carried"				"Vous avez le drapeau!"
"RedFlag_Base"				"Drapeau Rouge : Base"
"RedFlag_Dropped"			"Drapeau Rouge : Tombé"
"RedFlag_Taken"				"Drapeau Rouge : Pris par %s1"
"BlueFlag_Base"				"Drapeau Bleu : Base"
"BlueFlag_Dropped"			"Drapeau Bleu : Tombé"
"BlueFlag_Taken"			"Drapeau Bleu : Pris par %s1"
"Block_CantTake"			"Vous ne pouvez pas prendre ce bloc"
"Block_Already_In_Use"			"Ce bloc est déjà manipulé!"
"Block_Nofreeze"			"Vous n'êtes pas autorisé à geler cet objet ici"
"Block_WaitFreeze"			"Veuillez attendre avant de dégeler un autre objet."
"Block_health"				"Santé du Bloc: %s1"
"Object_Frozen"				"Objet Gelé"
"Object_Unfrozen"			"Objet Dégelé"
"Block_Frozer"				"Dernièrement Gelé par: %s1"
"Block_Unfrozer"			"Dernièrement Dégelé par: %s1"

"Red_Team"				"Equipe Rouge [ %s1 ]"
"Blue_Team"				"Equipe Bleue [ %s1 ]"

// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"HL2MP_Chat_Team_Loc"		"(TEAM) %s1 @ %s3 :  %s2"
"HL2MP_Chat_Team"			"(TEAM) %s1 :  %s2"
"HL2MP_Chat_Team_Dead"		"*MORT*(TEAM) %s1 :  %s2"
"HL2MP_Chat_Spec"			"(Spectateur) %s1 :  %s2"
"HL2MP_Chat_All"			"%s1 :  %s2"
"HL2MP_Chat_AllDead"		"*MORT* %s1 :  %s2"
"HL2MP_Chat_AllSpec"		"*SPEC* %s1 :  %s2"
"HL2MP_Name_Change"		"* %s1 a changé son nom pour %s2"
} 
}