// move

"NPC_RollerMine.Roll"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.56"
	"pitch"			"80, 150"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_moveslow_loop1.wav"
}

// move with spikes

"NPC_RollerMine.RollWithSpikes"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.56"
	"pitch"			"80, 150"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_movefast_loop1.wav"
}

// tossed by physcannon

"NPC_RollerMine.Tossed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_tossed1.wav"
}

// picked up by physcannon

"NPC_RollerMine.Held"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.7"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_taunt2.wav"
}

// within 400 units of enemy

"NPC_RollerMine.Taunt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_taunt1.wav"
}

// pitch based on distance to enemy

"NPC_RollerMine.Ping"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"			"90, 130"

	"soundlevel"	"SNDLVL_85dB"

	"wave"			"npc/roller/mine/rmine_seek_loop2.wav"
}

// spikes out

"NPC_RollerMine.OpenSpikes"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_blades_out1.wav"
		"wave"	"npc/roller/mine/rmine_blades_out2.wav"
		"wave"	"npc/roller/mine/rmine_blades_out3.wav"
	}
}

// retract spikes

"NPC_RollerMine.CloseSpikes"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_blades_in1.wav"
		"wave"	"npc/roller/mine/rmine_blades_in2.wav"
		"wave"	"npc/roller/mine/rmine_blades_in3.wav"
	}
}

// zap enemy

"NPC_RollerMine.Shock"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"pitch"			"100,120"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/roller/mine/rmine_explode_shock1.wav"
}

// just before detonation

"NPC_RollerMine.Hurt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.7"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_predetonate.wav"
}



// talk to other mines while stuck on vehicle

"NPC_RollerMine.Chirp"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"80, 120"

	"soundlevel"	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_chirp_quest1.wav"
		"wave"	"npc/roller/mine/rmine_blip3.wav"
	}

}

// respond to other mines while stuck on vehicle

"NPC_RollerMine.ChirpRespond"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"80, 120"

	"soundlevel"	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_chirp_answer1.wav"
		"wave"	"npc/roller/mine/rmine_blip1.wav"
	}
}

// zap vehicle

"NPC_RollerMine.JoltVehicle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_shockvehicle1.wav"
		"wave"	"npc/roller/mine/rmine_shockvehicle2.wav"
	}
}

// ******************************************************
// UNUSED: 

"NPC_RollerMine.Warn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_blip1.wav"
}
"NPC_RollerMine.ExplodeChirp"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_blip1.wav"
}
"NPC_RollerMine.ExplodeChirpRespond"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_blip1.wav"
}