"NPC_CombineCamera.Retire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_CombineCamera.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_CombineCamera.Move"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.100"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_CombineCamera.Active"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/remote_yes.wav"
}

"NPC_CombineCamera.BecomeIdle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/code2.wav"
}

"NPC_CombineCamera.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_servoscared.wav"
}

"NPC_CombineCamera.Angry"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/alarms/klaxon1.wav"
}

"NPC_CombineCamera.Ping"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_CombineCamera.Click"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/click1.wav"
}

"NPC_CombineCamera.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/die.wav"
}