//============================================================================================================
// Alyx criteria
criterion "IsAlyx" "classname" "npc_alyx" "required"
//============================================================================================================

//============================================================================================================
// Alyx Combat speech
//============================================================================================================
//----------------------------------------------------------------------------

response "AlyxDanger"
{
   scene "scenes/npc/Alyx/getback01.vcd"
   scene "scenes/npc/Alyx/getback02.vcd" 
   scene "scenes/npc/Alyx/getdown01.vcd"
	scene "scenes/npc/Alyx/watchout01.vcd"
	scene "scenes/npc/Alyx/watchout02.vcd"
}
rule AlyxDanger
{
	criteria IsAlyx ConceptTalkDanger
	response AlyxDanger
}

response AlyxShot
{
   scene "scenes/npc/Alyx/gasp02.vcd"
   scene "scenes/npc/Alyx/gasp03.vcd"
   scene "scenes/npc/Alyx/hurt04.vcd" 
   scene "scenes/npc/Alyx/hurt05.vcd" 
   scene "scenes/npc/Alyx/hurt06.vcd"
   scene "scenes/npc/Alyx/hurt08.vcd"
   scene "scenes/npc/Alyx/uggh01.vcd" 
}

rule AlyxShot
{
   criteria    IsAlyx ConceptShot
   response    AlyxShot
}


response AlyxEnemyDead
{
   scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
}

rule AlyxEnemyDead
{
	criteria		IsAlyx ConceptEnemyDead
	response		AlyxEnemyDead
}

response AlyxHideAndReload
{
	scene "scenes/npc/Alyx/coverme01.vcd"
	scene "scenes/npc/Alyx/coverme02.vcd"
   scene "scenes/npc/Alyx/coverme03.vcd" 
}

rule AlyxHideAndReload
{
	criteria		IsAlyx ConceptHideAndReload PlayerNear
	response		AlyxHideAndReload
}

response AlyxTalkPlayerPushed
{
	scene "scenes/npc/Alyx/excuseme01.vcd"
	scene "scenes/npc/Alyx/excuseme02.vcd"
   scene "scenes/npc/Alyx/excuseme03.vcd" 
}

rule AlyxTalkPlayerPushed
{
	criteria		IsAlyx  ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
	response		AlyxTalkPlayerPushed
}

response AlyxPlayerReload
{
   scene "scenes/npc/Alyx/youreload01.vcd"
   scene "scenes/npc/Alyx/youreload02.vcd"
}

rule AlyxPlayerReload
{
	criteria		ConceptPlayerReload IsAlyx PlayerNear SeePlayer
	response		AlyxPlayerReload
}

response AlyxWatchOut
{
   scene "scenes/npc/Alyx/lookout01.vcd"
   scene "scenes/npc/Alyx/lookout03.vcd" 
}

rule AlyxWatchOut
{
	criteria		IsAlyx  ConceptTalkWatchout
	response		AlyxWatchout
}

response AlyxPlayerDead
{
	scene "scenes/npc/Alyx/ohno_startle01.vcd"
	scene "scenes/npc/Alyx/ohno_startle02.vcd"
   scene "scenes/npc/Alyx/ohno_startle03.vcd" 
}

rule AlyxPlayerDead
{
	criteria		IsAlyx  ConceptPlayerDead
	response		AlyxWatchout
	matchonce
}

//----------------------------------------------------------------------------

//============================================================================================================