// TargetPistol WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "Target Pistol" "viewmodel" "models/weapons/v_targetpistol.mdl" "playermodel" "models/weapons/w_targetpistol.mdl" "anim_prefix" "pistol" "bucket" "1" "bucket_position" "2" "clip_size" "20" "primary_ammo" "TargetPistol" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "autoswitchfrom" "0" "autoswitchto" "0" "damage" "10" "ITEM_FLAG_SELECTONEMPTY" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "reload" "Weapon_TargetPistol.Reload" "empty" "Weapon_TargetPistol.Empty" "special1" "Weapon_TargetPistol.Melee" "single_shot" "Weapon_TargetPistol.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "SourceForts2" "character" "o" } "weapon_s" { "font" "SourceForts2Blurred" "character" "o" } "ammo" { "font" "WeaponIcons" "character" "p" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }