// Saw WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "Power Saw" "viewmodel" "models/weapons/v_saw.mdl" "playermodel" "models/weapons/w_saw.mdl" "anim_prefix" "saw" "bucket" "0" "bucket_position" "3" "clip_size" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "1" "item_flags" "2" SoundData { "saw" "Saw.Sawing" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "beacon/beacon_hud.vmt" "x" "0" "y" "0" "width" "128" "height" "128" } "weapon_s" { "file" "beacon/beacon_hud.vmt" "x" "0" "y" "0" "width" "128" "height" "128" } "ammo" { "file" "beacon/beacon_hud.vmt" "x" "0" "y" "0" "width" "128" "height" "128" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "48" "y" "72" "width" "24" "height" "24" } } }