// Slam WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "Beacon" "viewmodel" "models/weapons/v_beacon.mdl" "playermodel" "models/weapons/w_beacon.mdl" "anim_prefix" "slam" "bucket" "0" "bucket_position" "2" "clip_size" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "1" "item_flags" "2" // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "beacon/beacon_hud.vmt" "x" "0" "y" "0" "width" "128" "height" "128" } "weapon_s" { "file" "beacon/beacon_hud.vmt" "x" "0" "y" "0" "width" "128" "height" "128" } "ammo" { "file" "beacon/beacon_hud.vmt" "x" "0" "y" "0" "width" "128" "height" "128" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "48" "y" "72" "width" "24" "height" "24" } } }