//*****************************************************
// Combine Sniper sounds


"NPC_Sniper.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/sniper/sn_radialscannovisual.wav"
		"wave" "npc/sniper/sn_negativevisualonradial.wav"
		"wave" "npc/sniper/sn_motionnegativeonradial.wav"
	}
}

"NPC_Sniper.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/sniper/sn_scalpel1goingsharp.wav"
		"wave" "npc/sniper/sn_scalpel1engaging.wav"
		"wave" "npc/sniper/sn_scalpel1activated.wav"
	}
}

"NPC_Sniper.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/combine_soldier/die2.wav"
	}
}

"NPC_Sniper.TargetHidden"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/sniper/sn_targetpinned.wav"
		"wave" "npc/sniper/sn_scalpel1notarget.wav"
		"wave" "npc/sniper/sn_holdingforeclipse.wav"
		"wave" "npc/sniper/sn_scalpel1haspin.wav"
	}
}
"NPC_Sniper.CoverDestroyed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/sniper/sn_coverremoved.wav"
		"wave"	"npc/sniper/sn_targetdisplacing.wav"
		"wave"	"npc/sniper/sn_blockeliminated.wav"
		"wave"	"npc/sniper/sn_blockdown.wav"
	}
}
"NPC_Sniper.TargetDestroyed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/sniper/sn_blockdown.wav"
	}
}

"NPC_Sniper.HearDanger"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/shit.wav"
		"wave"	"*npc/metropolice/vo/lookout.wav"
		"wave"	"*npc/metropolice/vo/watchit.wav"
	}
}

"NPC_Sniper.FireBullet"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.95"
	"pitch"		"97,104"

	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"	"^npc/sniper/echo1.wav"
	}
}

"NPC_Sniper.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.74"
	"pitch"		"100"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/sniper/reload1.wav"
	}
}


"NPC_Sniper.SonicBoom"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.65"
	"pitch"		"95,106"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"	"npc/sniper/sniper1.wav"
	}
}