"NPC_AttackHelicopter.FireGun"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/attack_helicopter/aheli_weapon_fire_loop3.wav"
}

"NPC_AttackHelicopter.ChargeGun"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
	"wave"			"npc/attack_helicopter/aheli_charge_up.wav"
	}
}

"NPC_AttackHelicopter.ChargeDownGun"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95,115"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
	"wave"			"^npc/attack_helicopter/aheli_charge_down.wav"
	}
}

"NPC_AttackHelicopter.Rotors"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	"wave"			"^npc/attack_helicopter/aheli_rotor_loop1.wav"
}

"NPC_AttackHelicopter.RotorsLoud"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"^npc/attack_helicopter/aheli_rotor_loop1.wav"
}

"NPC_AttackHelicopter.RotorBlast"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/attack_helicopter/aheli_wash_loop3.wav"
}

"NPC_AttackHelicopter.NearFlyby"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_110dB"

	"wave"			"npc/attack_helicopter/aheli_close_flyby1.wav"
}

"NPC_AttackHelicopterGrenade.Ping"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_mine_seek_loop1.wav"
}


"NPC_AttackHelicopter.DropMine"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"90,115"
	"wave"			"npc/attack_helicopter/aheli_mine_drop1.wav"
}

"NPC_AttackHelicopter.MegabombAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_megabomb_siren1.wav"
}

"NPC_AttackHelicopter.BadlyDamagedAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_110dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_damaged_alarm1.wav"
}

"NPC_AttackHelicopter.CrashingAlarm1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_crash_alert2.wav"
}


"NPC_Helicopter.FireRocket"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"100"
	"wave"			"weapons/stinger_fire1.wav"
}

"NPC_AttackHelicopter.Crash"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"soundlevel"		"SNDLVL_120dB"
	"pitch"			"100"
	"wave"			"npc/combine_gunship/gunship_explode2.wav"
}