//***************************************************** // Combine Sniper sounds "NPC_Sniper.Idle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/sniper/sn_radialscannovisual.wav" "wave" "npc/sniper/sn_negativevisualonradial.wav" "wave" "npc/sniper/sn_motionnegativeonradial.wav" } } "NPC_Sniper.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/sniper/sn_scalpel1goingsharp.wav" "wave" "npc/sniper/sn_scalpel1engaging.wav" "wave" "npc/sniper/sn_scalpel1activated.wav" } } "NPC_Sniper.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/combine_soldier/die2.wav" } } "NPC_Sniper.TargetHidden" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/sniper/sn_targetpinned.wav" "wave" "npc/sniper/sn_scalpel1notarget.wav" "wave" "npc/sniper/sn_holdingforeclipse.wav" "wave" "npc/sniper/sn_scalpel1haspin.wav" } } "NPC_Sniper.CoverDestroyed" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/sniper/sn_coverremoved.wav" "wave" "npc/sniper/sn_targetdisplacing.wav" "wave" "npc/sniper/sn_blockeliminated.wav" "wave" "npc/sniper/sn_blockdown.wav" } } "NPC_Sniper.TargetDestroyed" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/sniper/sn_blockdown.wav" } } "NPC_Sniper.HearDanger" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "*npc/metropolice/vo/shit.wav" "wave" "*npc/metropolice/vo/lookout.wav" "wave" "*npc/metropolice/vo/watchit.wav" } } "NPC_Sniper.FireBullet" { "channel" "CHAN_STATIC" "volume" "0.95" "pitch" "97,104" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "^npc/sniper/echo1.wav" } } "NPC_Sniper.Reload" { "channel" "CHAN_WEAPON" "volume" "0.74" "pitch" "100" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/sniper/reload1.wav" } } "NPC_Sniper.SonicBoom" { "channel" "CHAN_WEAPON" "volume" "0.65" "pitch" "95,106" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/sniper/sniper1.wav" } }