"NPC_PoisonZombie.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_die1.wav"
		"wave"	"npc/zombie_poison/pz_die2.wav"
	}
}

"NPC_PoisonZombie.ThrowWarn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_warn1.wav"
		"wave"	"npc/zombie_poison/pz_warn2.wav"
	}
}

"NPC_PoisonZombie.Throw"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_throw2.wav"
		"wave"	"npc/zombie_poison/pz_throw3.wav"
	}
}

"NPC_PoisonZombie.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_idle2.wav"
		"wave"	"npc/zombie_poison/pz_idle3.wav"
		"wave"	"npc/zombie_poison/pz_idle4.wav"
	}
}

"NPC_PoisonZombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_pain1.wav"
		"wave"	"npc/zombie_poison/pz_pain2.wav"
		"wave"	"npc/zombie_poison/pz_pain3.wav"
	}
}

"NPC_PoisonZombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_alert1.wav"
		"wave"	"npc/zombie_poison/pz_alert2.wav"
	}
}

"NPC_PoisonZombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_warn1.wav"
		"wave"	"npc/zombie_poison/pz_warn2.wav"
	}
}

"NPC_PoisonZombie.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/zombie_poison/pz_right_foot1.wav"
}

"NPC_PoisonZombie.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/zombie_poison/pz_left_foot1.wav"
}

"NPC_PoisonZombie.FastBreath"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/zombie_poison/pz_breathe_loop2.wav"
}

"NPC_PoisonZombie.Moan1"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie_poison/pz_breathe_loop1.wav"
}