// Slam WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "Slam Tripper" "viewmodel" "models/weapons/v_slam.mdl" "playermodel" "models/weapons/w_slam.mdl" "anim_prefix" "slam" "bucket" "3" "bucket_position" "0" "Damage" "150" "fov" "60" "clip_size" "10" "primary_ammo" "slam" "secondary_ammo" "None" //"default_clip" "0" "weight" "1" "item_flags" "2" // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "o" } "weapon_s" { "font" "WeaponIconsSelected" "character" "o" } "ammo" { "font" "WeaponIcons" "character" "o" } "crosshair" { "font" "Crosshairs" "character" "A" } "autoaim" { "font" "Crosshairs" "character" "D" } } }