//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // ClientScheme for HUD and in Game GUI // BorderScheme.res // Luminous Forts // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scheme { //////////////////// BORDERS ////////////////////////////// // describes all the border types Borders { BaseBorder DepressedBorder ButtonBorder RaisedBorder ComboBoxBorder DepressedBorder MenuBorder RaisedBorder BrowserBorder DepressedBorder PropertySheetBorder RaisedBorder FrameBorder { // rounded corners for frames "backgroundtype" "2" } DepressedBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Dark" "offset" "0 1" } } Right { "1" { "color" "Border.Bright" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } RaisedBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "0 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 1" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } TitleButtonBorder { "backgroundtype" "0" } TitleButtonDisabledBorder { "backgroundtype" "0" } TitleButtonDepressedBorder { "backgroundtype" "0" } ScrollBarButtonBorder { "inset" "2 2 0 0" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } ScrollBarButtonDepressedBorder { "inset" "2 2 0 0" Left { "1" { "color" "Border.Dark" "offset" "0 1" } } Right { "1" { "color" "Border.Bright" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } TabBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } } TabActiveBorder { "inset" "0 0 1 0" Left { "1" { "color" "Border.Bright" "offset" "0 0" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } } ToolTipBorder { "inset" "0 0 1 0" Left { "1" { "color" "Border.Dark" "offset" "0 0" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } // this is the border used for default buttons (the button that gets pressed when you hit enter) ButtonKeyFocusBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Selection" "offset" "0 0" } "2" { "color" "Border.Bright" "offset" "0 1" } } Top { "1" { "color" "Border.Selection" "offset" "0 0" } "2" { "color" "Border.Bright" "offset" "1 0" } } Right { "1" { "color" "Border.Selection" "offset" "0 0" } "2" { "color" "Border.Dark" "offset" "1 0" } } Bottom { "1" { "color" "Border.Selection" "offset" "0 0" } "2" { "color" "Border.Dark" "offset" "0 0" } } } ButtonDepressedBorder { "inset" "2 1 1 1" Left { "1" { "color" "Border.Dark" "offset" "0 1" } } Right { "1" { "color" "Border.Bright" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } } }