@echo off
setlocal

rem Use dynamic shaders to build .inc files only
rem set dynamic_shaders=1
rem == Setup path to nmake.exe, from vc 2005 common tools directory ==
call "%VS80COMNTOOLS%vsvars32.bat"

rem ================================
rem ==== MOD PATH CONFIGURATIONS ===

rem == Set your mod game directory here ==
set GAMEDIR=c:\valve\dev\game\hl2mpsdktest

rem == Set the Path to SourceSDK\bin\orangebox\bin ==
set SDKBINDIR=d:\steambeta\steamapps\tonysergi\sourcesdk\bin\orangebox\bin

rem ==  Set the Path to your mods root source code ==
rem this should already be correct, accepts relative paths only!
set SOURCEDIR=..\..

rem ==== MOD PATH CONFIGURATIONS END ===
rem ====================================





set TTEXE=..\..\devtools\bin\timeprecise.exe
if not exist %TTEXE% goto no_ttexe
goto no_ttexe_end

:no_ttexe
set TTEXE=time /t
:no_ttexe_end


rem echo.
rem echo ~~~~~~ buildsdkshaders %* ~~~~~~
%TTEXE% -cur-Q
set tt_all_start=%ERRORLEVEL%
set tt_all_chkpt=%tt_start%

set BUILD_SHADER=call buildshaders.bat
set ARG_EXTRA=

%BUILD_SHADER% stdshader_dx9_20b		-game %GAMEDIR% -source %SOURCEDIR%
%BUILD_SHADER% stdshader_dx9_30			-game %GAMEDIR% -source %SOURCEDIR% -dx9_30	-force30 


rem echo.
if not "%dynamic_shaders%" == "1" (
  rem echo Finished full buildallshaders %*
) else (
  rem echo Finished dynamic buildallshaders %*
)

rem %TTEXE% -diff %tt_all_start% -cur
rem echo.
