/* ***** BEGIN LICENSE BLOCK *****
Version: MPL 1.1/LGPL 2.1/GPL 2.0

The contents of this file are subject to the Mozilla Public License Version 
1.1 (the "License"); you may not use this file except in compliance with
...
for the specific language governing rights and limitations under the
License.

The Original Code is for Luminous Forts.

The Initial Developer of the Original Code is Hekar Khani.
Portions created by the Hekar Khani are Copyright (C) 2010
Hekar Khani. All Rights Reserved.

Contributor(s):
  Hekar Khani <hekark@gmail.com>

Alternatively, the contents of this file may be used under the terms of
either of the GNU General Public License Version 2 or later (the "GPL"),
...
the terms of any one of the MPL, the GPL or the LGPL.

***** END LICENSE BLOCK ***** */


#ifndef GUI_MAINMENU_H
#define GUI_MAINMENU_H

#ifdef _WIN32
#pragma once
#endif

#include "BaseGUI.h"
#include "MGUI_EditablePanel.h"
#include <vgui_controls/ImagePanel.h>
#include "vgui_video.h"

extern ConVar lf_title_mainmenu_justifyleft_offsetx;
extern ConVar lf_title_mainmenu_justifyleft;

using namespace vgui;

class CMainMenu : public MEditablePanel
{
private:
	DECLARE_CLASS_SIMPLE( CMainMenu, MEditablePanel );

public:
	CMainMenu( vgui::VPANEL parent );
	~CMainMenu();

	Panel *CreateControlByName( const char *controlName );

	void InitSettings();

	void ShowPanel( bool bShow );
	void SetVisible( bool state ) { BaseClass::SetVisible( state ); }

	void OnScreenSizeChanged( int oldwide, int oldtall );

	void OnMousePressed( MouseCode code );
	void OnThink( void );

public:
	// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
	vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
  	bool IsVisible() { return BaseClass::IsVisible(); }
	void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }

protected:
	// VGUI2 overrides
	void OnCommand( const char *command );
	void ApplySchemeSettings( vgui::IScheme *pScheme );

	// Do not draw a background or border
	void PaintBackground( void )
	{
	}
	void PaintBorder( void )
	{
	}

private:
	bool m_InGame;
	Panel *m_pResumeButton;
	Panel *m_pDisconnectButton;
};

DEFINE_GUI_INTERFACE(CMainMenu, MainMenuInterface, mainmenupanel)

#endif // GUI_MAINMENU_H