"NPC_Strider.Alert" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/strider/striderx_alert2.wav" "wave" "npc/strider/striderx_alert4.wav" "wave" "npc/strider/striderx_alert5.wav" "wave" "npc/strider/striderx_alert6.wav" } } "NPC_Strider.Pain" { "channel" "CHAN_VOICE" "volume" "0.65" "soundlevel" "SNDLVL_140dB" "pitch" "100,115" "rndwave" { "wave" "npc/strider/striderx_pain2.wav" "wave" "npc/strider/striderx_pain5.wav" "wave" "npc/strider/striderx_pain7.wav" "wave" "npc/strider/striderx_pain8.wav" } } "NPC_Strider.Idle" { "channel" "CHAN_VOICE" "volume" "0.4" "soundlevel" "SNDLVL_120dB" "pitch" "100,110" "rndwave" { "wave" "npc/strider/striderx_idle1.wav" "wave" "npc/strider/striderx_idle2.wav" "wave" "npc/strider/striderx_idle3.wav" "wave" "npc/strider/striderx_idle4.wav" "wave" "npc/strider/striderx_idle7.wav" "wave" "npc/strider/striderx_idle8.wav" } } "NPC_Strider.Death" { "channel" "CHAN_VOICE" "volume" "0.9" "pitch" "80,120" "soundlevel" "SNDLVL_140dB" "wave" "npc/strider/striderx_die1.wav" } "NPC_Strider.Charge" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/strider/charging.wav" } } "NPC_Strider.Shoot" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "npc/strider/fire.wav" } } // mini gun is directional - different sound for pointing at player vs away "NPC_Strider.FireMinigun" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "98,103" "rndwave" { "wave" "