//***************************************************** // Combine Solider sounds "NPC_Combine.SentenceParameters" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "95,103" "soundlevel" "SNDLVL_90dB" "wave" "common/null.wav" } "NPC_Combine.WeaponBash" { "channel" "CHAN_WEAPON" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "physics/body/body_medium_impact_hard6.wav" } "NPC_Combine.GrenadeLaunch" { "channel" "CHAN_WEAPON" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "weapons/grenade_launcher1.wav" } "NPC_CombineS.FootstepLeft" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/tile1.wav" "wave" "player/footsteps/tile2.wav" } } "NPC_CombineS.FootstepRight" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/tile3.wav" "wave" "player/footsteps/tile4.wav" } } "NPC_CombineS.RunFootstepLeft" { "channel" "CHAN_BODY" "volume" "0.75" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { //"wave" "player/footsteps/tile1.wav" //"wave" "player/footsteps/tile2.wav" "wave" "npc/combine_soldier/gear1.wav" "wave" "npc/combine_soldier/gear3.wav" "wave" "npc/combine_soldier/gear5.wav" } } "NPC_CombineS.RunFootstepRight" { "channel" "CHAN_BODY" "volume" "0.75" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { //"wave" "player/footsteps/tile3.wav" //"wave" "player/footsteps/tile4.wav" "wave" "npc/combine_soldier/gear2.wav" "wave" "npc/combine_soldier/gear4.wav" "wave" "npc/combine_soldier/gear6.wav" } } "NPC_CombineS.ElectrocuteScream" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_90DB" "rndwave" { "wave" "npc/combine_soldier/die1.wav" "wave" "npc/combine_soldier/die2.wav" "wave" "npc/combine_soldier/die3.wav" } } "NPC_CombineS.DissolveScream" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_90DB" "rndwave" { "wave" "npc/combine_soldier/die1.wav" "wave" "npc/combine_soldier/die2.wav" "wave" "npc/combine_soldier/die3.wav" } }