"NPC_CombineGunship.CannonSound" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "90" "soundlevel" "SNDLVL_140dB" "wave" "npc/combine_gunship/gunship_weapon_fire_loop6.wav" } "NPC_CombineGunship.CannonStartSound" { "channel" "CHAN_WEAPON" "volume" "0.9" "pitch" "95,105" "soundlevel" "SNDLVL_140dB" "wave" "npc/combine_gunship/attack_start2.wav" } "NPC_CombineGunship.CannonStopSound" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_140dB" "wave" "npc/combine_gunship/attack_stop2.wav" } "NPC_CombineGunship.DyingSound" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_130dB" "wave" "npc/combine_gunship/gunship_crashing1.wav" } "NPC_CombineGunship.RotorSound" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_130dB" //"wave" "npc/combine_gunship/gunship_engine_loop3.wav" "wave" "^npc/combine_gunship/engine_whine_loop1.wav" } // "NPC_CombineGunship.IntakeSound" // { // "channel" "CHAN_STATIC" // "volume" "0.8" // "pitch" "100" // // "soundlevel" "SNDLVL_100dB" // // "wave" "npc/combine_gunship/wind_blow_loop1.wav" // } "NPC_CombineGunship.ExhaustSound" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" // "wave" "npc/combine_gunship/wind_blow_loop1.wav" "wave" "npc/combine_gunship/engine_rotor_loop1.wav" } "NPC_CombineGunship.RotorBlastSound" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_120dB" //"wave" "npc/combine_gunship/wind_blast_loop1.wav" "wave" "npc/combine_gunship/gunship_engine_loop3.wav" } "NPC_CombineGunship.SearchPing" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "95,105" "soundlevel" "SNDLVL_120dB" "wave" "npc/combine_gunship/gunship_ping_search.wav" } "NPC_CombineGunship.PatrolPing" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "100,110" "soundlevel" "SNDLVL_120dB" "wave" "npc/combine_gunship/ping_search.wav" } "NPC_CombineGunship.SeeEnemy" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "80,120" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/combine_gunship/gunship_moan.wav" "wave" "npc/combine_gunship/see_enemy.wav" "wave" "npc/combine_gunship/ping_patrol.wav" } } "NPC_CombineGunship.Pain" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "90,115" "soundlevel" "SNDLVL_120dB" "wave" "npc/combine_gunship/gunship_pain.wav" } "NPC_CombineGunship.Explode" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "wave" "npc/combine_gunship/gunship_explode2.wav" }