"NPC_CombineBall.Explosion" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "95, 105" "soundlevel" "SNDLVL_140dB" "wave" "weapons/physcannon/energy_sing_explosion2.wav" } "NPC_CombineBall.HoldingInPhysCannon" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "95, 105" "soundlevel" "SNDLVL_90dB" "wave" "weapons/physcannon/energy_sing_loop4.wav" } "NPC_CombineBall.WhizFlyby" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "weapons/physcannon/energy_sing_flyby1.wav" "wave" "weapons/physcannon/energy_sing_flyby2.wav" } } "NPC_CombineBall.Launch" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "weapons/physcannon/energy_sing_flyby1.wav" "wave" "weapons/physcannon/energy_sing_flyby2.wav" } } "NPC_CombineBall.KillImpact" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "weapons/physcannon/energy_disintegrate4.wav" "wave" "weapons/physcannon/energy_disintegrate5.wav" } } "NPC_CombineBall.Impact" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_100DB" "rndwave" { "wave" "weapons/physcannon/energy_bounce1.wav" "wave" "weapons/physcannon/energy_bounce2.wav" } }