"NPC_CScanner.Gib" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc/scanner/scanner_explode_crash1.wav" } // when diving, scanner bounces on obstacle "NPC_CScanner.Shoot" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/scanner/scanner_electric1.wav" "wave" "npc/scanner/scanner_electric2.wav" } } "NPC_CScanner.Alert" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "100, 150" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/scanner/scanner_scan5.wav" "wave" "npc/scanner/scanner_alert1.wav" } } // NOTE: must be on CHAN_VOICE to kill all loops when scanner dies "NPC_CScanner.Die" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" "npc/scanner/scanner_explode_crash2.wav" } // NOTE: all 'short' loops must be on chan voice "NPC_CScanner.Combat" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "165,195" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "npc/scanner/scanner_scan_loop1.wav" "wave" "npc/scanner/scanner_scan_loop2.wav" "wave" "npc/scanner/scanner_combat_loop1.wav" } } "NPC_CScanner.Idle" { "channel" "CHAN_VOICE" "volume" "0.6" "pitch" "90,110" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "npc/scanner/scanner_scan1.wav" "wave" "npc/scanner/scanner_scan2.wav" "wave" "npc/scanner/scanner_scan4.wav" "wave" "npc/scanner/scanner_blip1.wav" // "wave" "npc/scanner/scanner_engine_loop4.wav" } } "NPC_CScanner.Pain" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "100,120" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/scanner/scanner_pain1.wav" "wave" "npc/scanner/scanner_pain2.wav" "wave" "npc/scanner/scanner_talk1.wav" "wave" "npc/scanner/scanner_siren2.wav" "wave" "npc/scanner/cbot_servoscared.wav" } } "NPC_CScanner.TakePhoto" { "channel" "CHAN_WEAPON" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_75dB" "wave" "npc/scanner/scanner_photo1.wav" } "NPC_CScanner.AttackFlash" { "channel" "CHAN_WEAPON" "volume" "0.5" "pitch" "70" "soundlevel" "SNDLVL_75dB" "wave" "npc/scanner/scanner_photo1.wav" } // scanner is diving to atttack "NPC_CScanner.DiveBomb" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc/scanner/scanner_siren2.wav" } "NPC_CScanner.DiveBombFlyby" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/scanner/scanner_nearmiss1.wav" "wave" "npc/scanner/scanner_nearmiss2.wav" } } // when scanner 'eye' wings open "NPC_CScanner.OpenEye" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "95, 105" "soundlevel" "SNDLVL_75dB" "wave" "npc/scanner/scanner_open3.wav" } // when scanner light illuminates player "NPC_CScanner.Illuminate" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "70,80" "soundlevel" "SNDLVL_80dB" "wave" "npc/scanner/scanner_scan3.wav" } "NPC_CScanner.FlyLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" "npc/scanner/cbot_fly_loop.wav" } //===================================== //===================================== // Shield Scanner entries //===================================== //===================================== "NPC_SScanner.Gib" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc/scanner/cbot_energyexplosion1.wav" } // when diving, scanner bounces on obstacle "NPC_SScanner.Shoot" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/scanner/scanner_electric1.wav" "wave" "npc/scanner/scanner_electric2.wav" } } "NPC_SScanner.Alert" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "100, 120" "soundlevel" "SNDLVL_90dB" "wave" "npc/scanner/scanner_talk2.wav" } // NOTE: must be on CHAN_VOICE to kill all loops when scanner dies "NPC_SScanner.Die" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" "npc/scanner/cbot_energyexplosion1.wav" } // NOTE: all 'short' loops must be on chan voice "NPC_SScanner.Combat" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "100,140" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "npc/scanner/combat_scan_loop1.wav" "wave" "npc/scanner/combat_scan_loop2.wav" "wave" "npc/scanner/combat_scan_loop4.wav" "wave" "npc/scanner/combat_scan_loop6.wav" } } "NPC_SScanner.Idle" { "channel" "CHAN_VOICE" "volume" "0.6" "pitch" "90,110" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "npc/scanner/combat_scan3.wav" "wave" "npc/scanner/combat_scan5.wav" // "wave" "npc/scanner/combat_scan_loop5.wav" } } "NPC_SScanner.Pain" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "100,105" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/scanner/combat_scan4.wav" "wave" "npc/scanner/cbot_servochatter.wav" } } "NPC_SScanner.TakePhoto" { "channel" "CHAN_WEAPON" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_75dB" "wave" "npc/scanner/combat_scan1.wav" } "NPC_SScanner.AttackFlash" { "channel" "CHAN_WEAPON" "volume" "0.5" "pitch" "140" "soundlevel" "SNDLVL_75dB" "wave" "npc/scanner/combat_scan2.wav" } // scanner is diving to atttack "NPC_SScanner.DiveBomb" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc/scanner/combat_scan4.wav" } "NPC_SScanner.DiveBombFlyby" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/scanner/scanner_nearmiss1.wav" "wave" "npc/scanner/scanner_nearmiss2.wav" } } // when scanner 'eye' wings open "NPC_SScanner.OpenEye" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "80,90" "soundlevel" "SNDLVL_75dB" "wave" "npc/scanner/scanner_open3.wav" } // when scanner light illuminates player "NPC_SScanner.Illuminate" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "70,80" "soundlevel" "SNDLVL_80dB" "wave" "npc/scanner/combat_scan2.wav" } "NPC_SScanner.FlyLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_90db" "volume" "0.5" "pitch" "120" "wave" "npc/scanner/combat_scan_loop6.wav" } // Dropping a mine. "NPC_SScanner.DeployMine" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_90dB" "wave" "npc/scanner/scanner_siren1.wav" } // ****************************** // NOT USED: "NPC_CScanner.Attention" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/scanner/scanner_scan3.wav" } // NOT USED: "NPC_CScanner.Scan" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/scanner/scanner_scan3.wav" } // NOT USED: "NPC_CScanner.Proceed" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/scanner/scanner_scan3.wav" } // NOT USED: "NPC_CScanner.Curious" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/scanner/scanner_scan3.wav" }