//********************************************************* // Eli NPC sounds "NPC_Eli.FootstepLeft" { "channel" "CHAN_BODY" "volume" "0.28" "pitch" "120, 140" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics/metal/metal_grenade_impact_soft1.wav" "wave" "physics/metal/metal_grenade_impact_soft2.wav" "wave" "physics/metal/metal_grenade_impact_soft3.wav" } } "NPC_Eli.FootstepRight" { "channel" "CHAN_BODY" "volume" "0.6" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/concrete3.wav" "wave" "player/footsteps/concrete4.wav" } } "NPC_Eli.RunFootstepLeft" { "channel" "CHAN_BODY" "volume" "0.6" "pitch" "115, 135" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics/metal/metal_canister_impact_soft1.wav" "wave" "physics/metal/metal_canister_impact_soft2.wav" "wave" "physics/metal/metal_canister_impact_soft3.wav" } } "NPC_Eli.RunFootstepRight" { "channel" "CHAN_BODY" "volume" "0.6" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/footsteps/hardboot_generic2.wav" "wave" "npc/footsteps/hardboot_generic4.wav" "wave" "npc/footsteps/hardboot_generic6.wav" } }