"NPC_CombineCamera.Retire" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/retract.wav" } "NPC_CombineCamera.Deploy" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/deploy.wav" } "NPC_CombineCamera.Move" { "channel" "CHAN_ITEM" "volume" "0.100" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/deploy.wav" } "NPC_CombineCamera.Active" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/roller/remote_yes.wav" } "NPC_CombineCamera.BecomeIdle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/roller/code2.wav" } "NPC_CombineCamera.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/scanner/cbot_servoscared.wav" } "NPC_CombineCamera.Angry" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/alarms/klaxon1.wav" } "NPC_CombineCamera.Ping" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/ping.wav" } "NPC_CombineCamera.Click" { "channel" "CHAN_BODY" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/click1.wav" } "NPC_CombineCamera.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/die.wav" }