"NPC_Barnacle.FinalBite" // bites head { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_crunch2.wav" "wave" "npc/barnacle/barnacle_crunch3.wav" } } "NPC_Barnacle.Chew" // obsolete, use FinalBite and Digest { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/bcl_chew1.wav" "wave" "npc/barnacle/bcl_chew2.wav" "wave" "npc/barnacle/barnacle_crunch2.wav" } } "NPC_Barnacle.Alert" // obsolete, use TongueStretch & PullPant { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/barnacle/bcl_alert2.wav" } "NPC_Barnacle.Die" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_die1.wav" "wave" "npc/barnacle/barnacle_die2.wav" } } "NPC_Barnacle.TongueOut" // barnacle tongue flops out { "channel" "CHAN_WEAPON" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/barnacle/barnacle_tongue2.wav" } "NPC_Barnacle.TongueStretch" // barnacle tongue stretch as pulls up dinner { "channel" "CHAN_BODY" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_tongue_pull1.wav" "wave" "npc/barnacle/barnacle_tongue_pull2.wav" "wave" "npc/barnacle/barnacle_tongue_pull3.wav" } } "NPC_Barnacle.PullPant" // barnacle pants as it pulls up dinner { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_pull1.wav" "wave" "npc/barnacle/barnacle_pull2.wav" "wave" "npc/barnacle/barnacle_pull3.wav" "wave" "npc/barnacle/barnacle_pull4.wav" } } "NPC_Barnacle.Grunt" // barnacle calls, idle, to baby barnacles { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_grunt1.wav" "wave" "npc/barnacle/barnacle_grunt3.wav" "wave" "npc/barnacle/barnacle_grunt4.wav" } } "NPC_Barnacle.BabyGrunt" // baby barnacle, idle, calls back { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "150" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_grunt1.wav" "wave" "npc/barnacle/barnacle_grunt3.wav" "wave" "npc/barnacle/barnacle_grunt4.wav" } } "NPC_Barnacle.Scream" // barnacle screams just before FinalBite { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_bark1.wav" "wave" "npc/barnacle/barnacle_bark2.wav" } } "NPC_Barnacle.Digest" // barnacle digestion idle - after eating { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/barnacle_digesting1.wav" "wave" "npc/barnacle/barnacle_digesting2.wav" "wave" "npc/barnacle/barnacle_gulp1.wav" "wave" "npc/barnacle/barnacle_gulp2.wav" } } "NPC_Barnacle.BreakNeck" // Breaks the prey's neck as it grabs. { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/barnacle/neck_snap1.wav" "wave" "npc/barnacle/neck_snap2.wav" } }