"NPC_PoisonZombie.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie_poison/pz_die1.wav" "wave" "npc/zombie_poison/pz_die2.wav" } } "NPC_PoisonZombie.ThrowWarn" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie_poison/pz_warn1.wav" "wave" "npc/zombie_poison/pz_warn2.wav" } } "NPC_PoisonZombie.Throw" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie_poison/pz_throw2.wav" "wave" "npc/zombie_poison/pz_throw3.wav" } } "NPC_PoisonZombie.Idle" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/zombie_poison/pz_idle2.wav" "wave" "npc/zombie_poison/pz_idle3.wav" "wave" "npc/zombie_poison/pz_idle4.wav" } } "NPC_PoisonZombie.Pain" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie_poison/pz_pain1.wav" "wave" "npc/zombie_poison/pz_pain2.wav" "wave" "npc/zombie_poison/pz_pain3.wav" } } "NPC_PoisonZombie.Alert" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie_poison/pz_alert1.wav" "wave" "npc/zombie_poison/pz_alert2.wav" } } "NPC_PoisonZombie.Attack" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie_poison/pz_warn1.wav" "wave" "npc/zombie_poison/pz_warn2.wav" } } "NPC_PoisonZombie.FootstepRight" { "channel" "CHAN_BODY" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/zombie_poison/pz_right_foot1.wav" } "NPC_PoisonZombie.FootstepLeft" { "channel" "CHAN_BODY" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/zombie_poison/pz_left_foot1.wav" } "NPC_PoisonZombie.FastBreath" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/zombie_poison/pz_breathe_loop2.wav" } "NPC_PoisonZombie.Moan1" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie_poison/pz_breathe_loop1.wav" }