"lang" { "Language" "English" "Tokens" { "hl2_AmmoFull" "FULL" "HL2_357Handgun" ".357 MAGNUM" "HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "HL2_Bugbait" "PHEROPOD\n(BUGBAIT)" "HL2_Crossbow" "CROSSBOW" "HL2_Crowbar" "CROWBAR" "HL2_Grenade" "GRENADE" "HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "HL2_Pistol" "9MM PISTOL" "HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "HL2_Shotgun" "SHOTGUN" "HL2_SMG1" "SMG\n(SUBMACHINE GUN)" "HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)" "HL2_StunBaton" "STUNSTICK" "ScoreBoard_Player" "%s1 - %s2 player" "ScoreBoard_Players" "%s1 - %s2 players" "ScoreBoard_Deathmatch" "SourceForts" "ScoreBoard_TeamDeathmatch" "SourceForts" "Playerid_sameteam" "Friend: %s1 Health: %s2" "Playerid_diffteam" "Enemy: %s1" "Playerid_noteam" "%s1 Health:%s2" "Team" "Team %s1" "Game_connected" "%s1 connected" "Game_disconnected" "%s1 has left the game" // SF Specifics "Flag_carried" "You have the flag!" "RedFlag_Base" "Red Flag : Base" "RedFlag_Dropped" "Red Flag : Dropped" "RedFlag_Taken" "Red Flag : Taken By %s1" "BlueFlag_Base" "Blue Flag : Base" "BlueFlag_Dropped" "Blue Flag : Dropped" "BlueFlag_Taken" "Blue Flag : Taken By %s1" "Block_CantTake" "You can't take this block" "Block_Manipulated" "This block is already manipulated!" } }